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How to attach fire to a unit(issue with specific model not on how to attach)

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Hi, I have issue attaching fire(Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter) to a unit. I wanted to avoid issues with selecting it when people dont want to(collision shap didnt help that much), so i thought attaching it to unit would solve it since attachments arent counted in as clickable parts of units they are attached to. However i run into a problem - it seems fire is one of those models which really need to cause issues -_- it doesnt even show up, and i mean not like it's just smoke like magos, there is literaly nothing, every other attachment i made works fine but fire is causing issues. How can i fix it? Is it some simple edit i can do myself? or i need to request edit of it so it works let's say like plague cloud?
 
I use ability, but i have issues with this specific model. Other models work fine, Fire just acts weird and is invisible, which is weird because smoke like plague which is also just some emitters works.
If i use lets say, some projectile it shows up propely, but fire doesnt show up at all....
Maybe someone knows a modeler here who is experienced with such models(with emitters or effects) who could tell me how to fix it by editing this model?
 
works fine for me, dunno.
 

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I only recall hearing it affecting special effects (either trigger spawned or ability spawned), but the game does have a bug where some graphics will consistently fail to load until you restart your computer. Some caching bug in windows or graphics drivers.

Try doing a full reboot (not a partial one like windows 8+ does by default).
 
@Arohk i made test map, based it on few abilities, made control ones with different effects..... still nothing
@Kaijyuu Well i tested it on two laptops mine has Win7 and other Vista. Rebooted nothing changed. It's 1.27 Wc3 i use for mapmaking, but i doubt it would be of any relevance to the issue.
 

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