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How to add/remove HUMAN BUILD ability by triggers?

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Feb 6, 2014
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Is it possible to remove/add the build ability by triggers? I'm basically doing something that gives you a build-human ability when you acquire a specific item. Unfortunately, the human build ability is not an ability but something in the unit itself (Structures Built). Is it possible? If yes, how? I no, how can I use 2 build tiny (something)? Because when I give a unit 2 different abilities with different base ability but both based with something that starts with "build tiny (farm, altar, etc)", it won't work.
 
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