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Like the title says,how do you add a new sellable unit via triggers? It'll be a unit,selling another unit.But the function won't actually be selling,since it's wrapped in triggers. Can any help? Thanks
Ah, so basically a moveable shop?
Just change the "Techtree - sold units" in the object editor
As far as I know there is no way to do it with triggers.
You could use a 0 mana dummy ability which you detect with trigger and remove the cost though.
You can workaround this using items instead of directly units.
You can add items via triggers to a shop.
If an item is sold, then add the item again ( if an item stack of an item added via trigger
reaches 0, it is removed from the shop), remove the item and create
the corresponding unit.
I said "around" it
The sellable units is gone in the unit's command box because it was a conversion...Dark Conversion.From a Slave to a Cultist.So I tried using another ability and I reinvent the wheel,using triggers and another spell.
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