- Joined
- Jun 27, 2010
- Messages
- 2,710
what is the way of making spell with triggers that absorb damage for the duration of the effect?
Yes, but it would be nice if it worked for all attack/damage types, instead of absorbing only magic and spell damage.You can't use the Undead Anti Magic Shield?
He meant the other one.he makes the hero immune to magic -.-
afaik antimagic shield renders your unit magic immune for the time being. Best way is to use DDS, one that can distinguish between spell and normal damage, like this one
So then how do I make a shield that absorbs 300 damage of any kind and upon reaching the limit to fade?
I saw the damage detection system, the descriptions says it can completely block damage, but it's not given for example
I see everyone wants DDS -_- but if you want it fast and without dds (but with leaks etc...) here are the triggers:...
you basically say without DDS, and you create one yourself, very lesser and one that can potentionally crash the game