- Joined
- Jun 5, 2008
- Messages
- 504
Iv read some interesting posts from the internet:
"The Battle.Net service has a minimum delay of 125ms, plus WASD movement and tracelines serve to make the experience much laggier; Too laggy for a First Person Shooter game."
"You all say you love it but none of you realize that games like this will be unplayable on battle.net 0.2 due to it's half a second round-trip latency.
What you should be saying is that we're going to have to use the greatest map editor ever to make maps for one of the worst gaming networks in history."
So what do you guys think? Is the mapping limited due this lagg, if there is going to be lagg on FPS maps or so?
I dont know if these quotes are true, but its kinda worriesome since it really sounds like restraining mapping.
"The Battle.Net service has a minimum delay of 125ms, plus WASD movement and tracelines serve to make the experience much laggier; Too laggy for a First Person Shooter game."
"You all say you love it but none of you realize that games like this will be unplayable on battle.net 0.2 due to it's half a second round-trip latency.
What you should be saying is that we're going to have to use the greatest map editor ever to make maps for one of the worst gaming networks in history."
So what do you guys think? Is the mapping limited due this lagg, if there is going to be lagg on FPS maps or so?
I dont know if these quotes are true, but its kinda worriesome since it really sounds like restraining mapping.