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New map resource section open source only?

Discussion in 'StarCraft I & II' started by redmarine, Oct 15, 2010.

  1. redmarine

    redmarine

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    New map section open source only?

    Due to the fact that multi-player maps have no purpose in the resource section and that no one in their right mind would upload a protected map now. I say this because in order to play a multi-player map, you have to stay connected to Battle.net and downloading multi-player maps doesn't actually allow you to play them online. That is, unless you upload them yourself.

    So it is only natural to conclude that all uploaded maps could as well be required to be open-sourced.

    By open-sourced I mean, unprotected and all its resources accessible by anyone.

    I'm not entirely sure if this has any discussion value since this is HOW it will end up like due to the nature of how custom maps are handled by Battle.net from now on.

    Have fun with the idea.
     
  2. PurplePoot

    PurplePoot

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    Or single player maps.
     
  3. redmarine

    redmarine

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    In order to play single player maps, outside of Battle.net, you have to be able to access the map's data and open it via the editor. However, if it is protected you can't do that nor play it.
     
  4. PurplePoot

    PurplePoot

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    Can't you just drag+drop it on to SC2.exe?
     
  5. redmarine

    redmarine

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    Yeah that seems to work. Then my argument is solely pointed at multi-player maps.
     
  6. Statharas

    Statharas

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    Or just do what i said. Map pages are ads, unless the map is no longer available on the battle.net. Whenever a map is taken down, the owner will have a message sent to him from thw, asking him if he wishes to upload the map on the HW server.
    Same with mods.

    Also, If 30 days pass, without an update, comment or downloads, the auto-updator is turned off for that map (to optimize scans).

    That's the idea at least. If Ralle could do even half of that, i am sure that the rest of the community would help him out.
     
  7. redmarine

    redmarine

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    Because the traditional way of handling map as a resource is different now, perhaps we should do something different.

    It would be a great idea, as you stated, if the map section were to become a tracker that contained various information, such as statistics, discussions and resources of maps. It would become a lot more useful.
     
  8. Rui

    Rui

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    I'd rather keep those maps in our projects forum.

    Also, I thought that testing a map or dropping it on sc2.exe would make it be interpreted as melee?
     
  9. redmarine

    redmarine

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    I just tested it and all codes and resources behave normally. So I do not think so.
     
  10. Statharas

    Statharas

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    We could also implement a Battle.net Map Scanner, scanning all your uploaded maps, mods, etc, also connect it with characters from wow, IDs etc, and fill them into your Hive Workshop acount, with "Show" "Hide" options for each item. Of course, it would be open source, and it would be usable as a chat client for the chatroom, with beeps, etc, and possibly, it would have the ability to check for threads you have subscribed at that have been bumped.

    I know that would invade personal life, but since it would be open source, people would be able to see if something is being transmited without your will.


    So, what we need is a Hive Workshop Tracker of some sort.
     
  11. redmarine

    redmarine

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    Not sure if you were being sarcastic but I did define what I meant by open-sourced as it can get within Blizzard's framework.
     
  12. Statharas

    Statharas

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    Well, apps that can do that already exist.
     
  13. mrzwach

    mrzwach

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    Why?

    I mean, people can (and should) just upload that stuff themselves. We don't need some kind of annoying little program to do that for you. Chances are, the main things it would upload would be things people don't want to upload.

    IMO, people should be able to make projects, which would be like wc3 maps only you don't download anything. They could put screenshots and stuff in here, people could submit bug reports/suggestions, and people could rate it or give reviews of it. It would allow for more organization than project threads, so personally I think it would be better than that option.
     
  14. Dr Super Good

    Dr Super Good

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    All multiplayer maps are as good as open source (which is great, blizzard finally put an end to that shitty fad of map protecting people became addicted to with WC3).

    Just find the map within the 30000 folders odd SC2 generates as a cache and open it with a decent MPQ editor. All the map data is easilly available for you.

    Ofcourse, locked maps can not be edited directly (if you want this, you likly plan to steal the map) and some data is permantly missing (GUI triggers) but you still can learn from any map now. Further more, this means that poorly maintained maps still have the potential to be playable more easilly now without having to edit mangled or damaged archives at a low level.

    Worried about people stealing your map? Well, it is impossible if your map is popular because people would notice a fake quickly and only play the offical version published by you and secondly you can always try and report it to blizzard (who will then probably notice you locked the map and thus remove the fake for you I imagine). As for people who cheat, let kids be kids and design your map so it does not mater.

    A map is only stolen if you are defaced from it as a creator and that the map is actually played (especially more than your offical versions).
     
  15. MGCǂSpectre

    MGCǂSpectre

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    Yeah but some did prefer Dota OMG -dmarem for non-dotaers like me who liked fooling around with random skills and imba combos. Others liked Dota 6v6 so you never know.