- Joined
- Jun 7, 2008
- Messages
- 420
Hi, I know theres a max number of units each player can have before they start acting wierd. Do buildings and units with 0 movement speed count? Or is it only count MOVING active units?
Also, how much is the cap? Hows 300?
Thanks, I need to know cos my coming RPG is huge. This huge.
Every single last unit counts, I intend to push it to the max.
There are going to be 10 island outposts for each side with 5 big town centres so thats already easily 100 units. Then the spawns in groups of 6... x 6 spawn points (36)...
Then the smaller spawns for the said 10 island outposts... thats easily another 40.
So by now... its already close to 200. Should I be more careful and change some of those buildings to neutral control, or is the limit something like 400 and I can go on putting them in like crazy?
I heard somewhere its 300, then some say 200, others no limit. However I have experienced crappy maps where units get stuck move stuck move before.
Note that everything has been shrunk to EXTREME scale, map size is maximum. Therefore you are looking at an RPG with 3x the size of what is normal.
Also, how much is the cap? Hows 300?
Thanks, I need to know cos my coming RPG is huge. This huge.

Every single last unit counts, I intend to push it to the max.
There are going to be 10 island outposts for each side with 5 big town centres so thats already easily 100 units. Then the spawns in groups of 6... x 6 spawn points (36)...
Then the smaller spawns for the said 10 island outposts... thats easily another 40.
So by now... its already close to 200. Should I be more careful and change some of those buildings to neutral control, or is the limit something like 400 and I can go on putting them in like crazy?
I heard somewhere its 300, then some say 200, others no limit. However I have experienced crappy maps where units get stuck move stuck move before.
Note that everything has been shrunk to EXTREME scale, map size is maximum. Therefore you are looking at an RPG with 3x the size of what is normal.