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windwalk as a base ability, remove the bonus damage
Activate trigger upon cast, store the caster & the level of the ability
Every X second check aoe around caster, if enemy damage it and add it to a unique unit group to avoid damaging them further (My teeth spell resource uses this.)
during loop, if the caster loses the buff at any time, reshuffle the variables used and turn off the loop if no one is using it.
windwalk as a base ability, remove the bonus damage
Activate trigger upon cast, store the caster & the level of the ability
Every X second check aoe around caster, if enemy damage it and add it to a unique unit group to avoid damaging them further (My teeth spell resource uses this.)
during loop, if the caster loses the buff at any time, reshuffle the variables used and turn off the loop if no one is using it.
@Devalut Question, If I wanna make the damage have cooldown for each unit that are passed (considering there are more than 1 caster) and I won't use hash-tables but Dynamic Indexing so How can I do that?
Edit: Ah forget it, I used a hashtable just for the cooldown.
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