🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
I was wondering if there was an easier way to this, I keep attempting to make a big map of sicily and it is very difficult to get it the way I want. How do you terrain realistic locations?
Do you have problem making and following a plan of working? Or difficulties with the resourse variations? Or saw an effect that you don't know how to achieve but need for your map? Be more specific.
How about you make the city and then cut the edges and make the water around it. It would be easier after you'v made your object terrain to cut the island parts with water.
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