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How do you stop an in-game sound?

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Level 2
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Jan 4, 2017
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10
Does anyone know how to stop a shade from saying "The damned return" when it's done training?

I'm basically messing around with the Sacrifice ability via triggers and sounds. It's working fairly well (replacing the shade with the proper unit of the Sacrifice ability) but I want to make the Shade unit shut up. I can't seem to figure out how to keep him quiet when I'm trying to replace the Shade with the proper unit. Can anyone give me a hand on a quick trigger just to keep him quiet, plz?

P.S.: I'm a bit of a trigger newb, be gentle

Edit: Thank you both, I also continued to (frustratingly) playing around with the triggers a bit more and found an alternate solution without having to remove sounds or alter files. I'd wait until the shade is about 1 second to being trained and I'd set the unit response sound volume to 0%, turning it back up to 100% a second after it was trained.
 
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Level 13
Joined
May 10, 2009
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868
You can also replace the ShadeReady1.wav file by opening your notepad, saving an empty file with a .wav extension. Then, just import that file into your map with this path: Units\Undead\Shade\ShadeReady1.wav. Of course, you won't have that specific shade response unless you delete the imported file.
 
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