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[Trigger] how do you make a working timer and how do i make it so you cannot see or uncover map

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Level 4
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Apr 19, 2009
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i trying to make a maze map, someone starts, goes to the end, and when he/she gets to the end before the timer starts the timer for him/her is removed and replaced with a new timer, different timer for everyone so they dont have to wait when they progress a level
 
Level 6
Joined
May 13, 2009
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260
Make the timer array that way you solve so the players have different timers.
  • Area 1
    • Events
      • Unit - A unit enters Area 1 <gen>
    • Conditions
      • (Unit-type of (Entering unit)) Equal to Runner
    • Actions
      • For each (Integer A) from 1 to 10, do (Actions) //Amount of players
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Entering unit)) Equal to (Player((Integer A)))
            • Then - Actions
              • Countdown Timer - Start Timer[Integer A] as a One-shot timer that will expire in 30.00 seconds
              • Countdown Timer - Change the title of (Last created timer window) to Area 2
            • Else - Actions
 
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