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How do you attach a special effect to a projectile.

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Level 3
Joined
Jun 28, 2018
Messages
36
Hi, I would like to know how does one create a special effect
on a units projectile because I am using spear throwers and with
the trigger that I tried as shown below it does create the special effect
but the effect stays floating next to the units body and it’s not
attached to the projectile.
Untitled Trigger 001
Events
Unit - A unit owned by Player 12 (Brown) Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Tower X.
Actions
Special Effect - Create a special effect attached to the weapon of (Attacking unit) using Abilities\Spells\Orc\TrollBerserk\HeadhunterWEAPONSLeft.mdl
 
Level 39
Joined
Feb 27, 2007
Messages
5,019
“Weapon” is just an attachement point on the unit model. There’s no way to attach to a projectile unless you are using a custom projectile system and triggering the projectiles for that unit type. You could also edit the model to combine the two effects.
 
Level 3
Joined
Jun 28, 2018
Messages
36
Oh ok, so you mean in the object editor one is supposed to enable both
attacks of the unit and then on attack 1 have the projectile art and then
on attack 2 have the special effect where attack 2's projectile art
is, is that what you meant? because I tried that after I read your post
and it did not work but it is ok because it is really not that important
I think I can probably just leave the special effect out it will be
fine that way, ok thanks anyway.
 
Level 11
Joined
May 16, 2016
Messages
730
Hi, I would like to know how does one create a special effect
on a units projectile because I am using spear throwers and with
the trigger that I tried as shown below it does create the special effect
but the effect stays floating next to the units body and it’s not
attached to the projectile.
I guess the launced projectile caused by normal attack must have special effect.
Here is a template to combine normal missle with the dummy one.
This template has flaws because it is connected with wc3 standard system where some delays take place.
 

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