Hello everyone,
So apparantly there is this bug that causes risen terrain to cut off half the grid that's covered with a tileset.
I guess a lot of terrainers have already figured out how to make this occur.
Here is an example:
I have done this a lot of times already but it only seems to appear at random for me.
I do know that it has something to do with raising 3 vertexes of 1 grid causing one vertex to stay at the bottom to split the tile in half by cutting it down.
The problem is, it doesn't always seem to work as shown in the screenshot.
I think this has quite some potential for a cliffpath on a mountain.
If you already know the answer on how to cut it off on every single edge then please, do elaborate !
Here's an example of using this bug to create small cliffs:
Also: the first picture was done with using Miscdata.txt
So apparantly there is this bug that causes risen terrain to cut off half the grid that's covered with a tileset.
I guess a lot of terrainers have already figured out how to make this occur.
Here is an example:
I have done this a lot of times already but it only seems to appear at random for me.
I do know that it has something to do with raising 3 vertexes of 1 grid causing one vertex to stay at the bottom to split the tile in half by cutting it down.
The problem is, it doesn't always seem to work as shown in the screenshot.
I think this has quite some potential for a cliffpath on a mountain.
If you already know the answer on how to cut it off on every single edge then please, do elaborate !
Here's an example of using this bug to create small cliffs:
Also: the first picture was done with using Miscdata.txt