how do i remove destructable limit, WEU doesent work for me

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WEU is a bad program, so don't use it to start with.
I highly suggest you just remove a lot of doodads that can be missed so you can place them at spots where they are used.
The limit is there because the wc3 engine can't take much more then that.

Spamming doodads creates bad maps anyway, and don't say you need so many doodads.
Spread it out.

- Airandius

(But you can always try JNG)
 
I'll assume you're talking about trees. Really the only way I can think of would be to give a unit the tree model and give it locust and not have it be able to move or attack or anything.

But I'm not sure if that would be plausible, let alone possible. Plus, as was said above, you probably shouldn't need so many trees anyway, it does make a map look bad.
 
I'll assume you're talking about trees. Really the only way I can think of would be to give a unit the tree model and give it locust and not have it be able to move or attack or anything.

But I'm not sure if that would be plausible, let alone possible. Plus, as was said above, you probably shouldn't need so many trees anyway, it does make a map look bad.

There are more destructibles people use, mainly pathing blockers. xD
 
There are more destructibles people use, mainly pathing blockers. xD

That's true. Very good point, lol. In one tiny little area of my ORPG that I've been working on I put down about 400 pathing blockers.

But they are necessary so u can't walk where you shouldn't be able to, like...halfway down a sheer cliff, LOL.

But yeah, NewGen is amazing, You can also have about triple the tile number in a map :P Yay for easy terraining, ^^
 
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