- Joined
- Mar 29, 2008
- Messages
- 71
I am refering to the balancing of 12 individual races with each other. I need help understanding the concept of how i would go about doing this certain math equations that must be calculated and how i would do this for units heros buildings upgrades and spells. for a MELEE Style map!
Heros:
-Ability specifications what kind of abilities should each hero contain?
-Max amount of abilities for a level 10 hero?
-Power range of abilities?
Units:
-How many units is acceptable per race min or max?
-Damage difference between types of units?
-If common classes across several races should be almost identical but seperated by subtle but noticable features?
-What is a decent range of damage for basic classes and how to calculate the difference or exchange to another race or how i would go about figuring out a unit similiar in class from another races stats?
-Average unit abilities per race
Buildings:
-What is acceptable for tower types based on the class of tower(Magic, seige, guard)?
-what is a minimum or a maximum for a fully functional race to have with out being excessive or underdeveloped?
-Should upgrades for building defenses be linear across all races?(Should they all recieve the same stat upgrade so 5 armor, 10 armor, 15, armor per level)?
Upgrades:
-For commom classes should upgrades be linear as well for attack boosters and defense boosters?
-How can i give different races different upgrades that do completely different things and balance them out so one side does not have an advantage without the other side having an upperhand as well?
-What is an acceptable amount of upgrades per race with a 3 teir townhall?
-What is the max boost acceptable for a common upgrade found linearly across serveral races?(For example attack increase defence increase)?
Spells:
-What is acceptable and what is not?
-what should each race contain a spell for and how should it interact with every other race?
-Should abilities and spells and everything be focused towards another race in particular?
-In the original wc3 certain races excelled against particular races how should it be done correctly?
I am looking for theoretical answers or possible solutions i could put into practice. I am not looking for someone to tell me have a soldier do 6 damage but more alo0ng the lines of if your footman does 7 damage then the enemy should be based off that and altered or adjusted in such a way to appropriate a common balance between races. that was an example of what im looking for i do not know the answers but i have ideas about them and i am posting this to get a better understanding of what a well balanced MELEE style map should be organized.
Thank you if you have any experience doing this though dont hesitate to message me if your interested in working on a map with me in which i will require all of this done.
P.S. No nonsense on this thread im looking for real practical answers in which i can apply to a game type im developing.
Heros:
-Ability specifications what kind of abilities should each hero contain?
-Max amount of abilities for a level 10 hero?
-Power range of abilities?
Units:
-How many units is acceptable per race min or max?
-Damage difference between types of units?
-If common classes across several races should be almost identical but seperated by subtle but noticable features?
-What is a decent range of damage for basic classes and how to calculate the difference or exchange to another race or how i would go about figuring out a unit similiar in class from another races stats?
-Average unit abilities per race
Buildings:
-What is acceptable for tower types based on the class of tower(Magic, seige, guard)?
-what is a minimum or a maximum for a fully functional race to have with out being excessive or underdeveloped?
-Should upgrades for building defenses be linear across all races?(Should they all recieve the same stat upgrade so 5 armor, 10 armor, 15, armor per level)?
Upgrades:
-For commom classes should upgrades be linear as well for attack boosters and defense boosters?
-How can i give different races different upgrades that do completely different things and balance them out so one side does not have an advantage without the other side having an upperhand as well?
-What is an acceptable amount of upgrades per race with a 3 teir townhall?
-What is the max boost acceptable for a common upgrade found linearly across serveral races?(For example attack increase defence increase)?
Spells:
-What is acceptable and what is not?
-what should each race contain a spell for and how should it interact with every other race?
-Should abilities and spells and everything be focused towards another race in particular?
-In the original wc3 certain races excelled against particular races how should it be done correctly?
I am looking for theoretical answers or possible solutions i could put into practice. I am not looking for someone to tell me have a soldier do 6 damage but more alo0ng the lines of if your footman does 7 damage then the enemy should be based off that and altered or adjusted in such a way to appropriate a common balance between races. that was an example of what im looking for i do not know the answers but i have ideas about them and i am posting this to get a better understanding of what a well balanced MELEE style map should be organized.
Thank you if you have any experience doing this though dont hesitate to message me if your interested in working on a map with me in which i will require all of this done.
P.S. No nonsense on this thread im looking for real practical answers in which i can apply to a game type im developing.