- Joined
- Jul 22, 2009
- Messages
- 97
Hi! Trying to make a Money system, and i am creating some diffrent towns im my map, but how do i make so i dont need to spam triggers that gives diffrent money income?
Ok, heres the deal.
Its like a income system (triggers) when you capture something it will be your town like Lords of europe, but this i want diffrent income on special towns, its like (Minor town) to (small town) and from small town to (medium town for example)
the larger the town is, means more income, but now i meen like if i say for example (Rome) and (Londonium) Rome should get more income even if they have the same town level. Thats what i meen.
Ok, heres the deal.
Its like a income system (triggers) when you capture something it will be your town like Lords of europe, but this i want diffrent income on special towns, its like (Minor town) to (small town) and from small town to (medium town for example)
the larger the town is, means more income, but now i meen like if i say for example (Rome) and (Londonium) Rome should get more income even if they have the same town level. Thats what i meen.
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