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> will result into messaging everyone in the same playergroup
Nah not really.
Actually the above triggers are the way to go.
This is another variation:
Code:
Set TempPlayerGroup = (Player group(Owner of (Triggering unit)))
Game - Display to TempPlayerGroup the text: Your Message
Custom script: call DestroyForce(udg_TempPlayerGroup)
You can try it to confirm yourself:
Code:
Set TempPlayerGroup = (Player group(Player 12))
Game - Display to TempPlayerGroup the text: Your Message
Custom script: call DestroyForce(udg_TempPlayerGroup)
I don't understand.
How would this message every player in the player group?
Because here I have set only 1 player into player group and in Display Message action refered to that variable which points to only 1 player.
If I have set "all players" into that player group, then it would result into messaging every player because the variable picked up all players.
well, I don't know why but it doesn't work. I tried that the first thing and yet it's no go
thanks for your help anyway, I believe you, I guess I somehow managed to damage something.
well, I don't know why but it doesn't work. I tried that the first thing and yet it's no go
thanks for your help anyway, I believe you, I guess I somehow managed to damage something.
i reinstalled W3,opened the map, changed nothing and it works you were right again. Thank you for your help, it is nice to have a place where i can seek help and actualy receive it. You guys are fine people.
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