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Because my map is based on WoW gameplay, I don't want my heros levelling too fast. Is there any way I can reduce the experience a hero like Jaina gets per kill? I lowered the points value of the opposing units, butthat didn't help.
And there is also a trigger for this. Something like set player experience rate to %. With this trigger you can set the experience rate different for different players or you can change it accordingly to difficulty level for example if you do a mode with different difficulties.
im not sure if this is hijacking or not but i was going to ask a question like this but mine is :
is there a way to give a certain amount of exp for differnt monsters?
ect hero kills footman and gets 25exp and then hero kills tauren and gets 200exp
since its basically the same i thought not to make a new thread and get told off
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