How do a make a Storm in my map?

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TwentyonBolts

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TwentyonBolts

Hey guys sorry im still fairly new to map mking. Im trying to figure out how to make a storm in my map that will deal damage to hero's that are exposed to it but im not sure how to make this storm yet. Anyone able to help with this?
 
isnt there a spell like that? make a trigger using that skill as a dummy and re-casting it again ans again damaging everyone in the area
 
you could use a dummy unit that does x dmg in y area every z sec and moves to random points(in region?).

basicly, kinda what kevv2 said
 
Make a dummy unit, supposedly called 'lightning', with the base model Lightning Bolt.

Make a skill based on Passive Immolation. Configure the damage and stuff according to what you want.

Add the skill you just created to the dummy unit 'lightning'.

And just place 'lightning' in the map.

Or else if you want to create the storm via spell, just operate via trigger.
 
To kevv2; yup, the spell is called Monsoon and will work. Just make a dummy which cast Monsoon at a target area, when the map starts.

-Sinizi
 
To kevv2; yup, the spell is called Monsoon and will work. Just make a dummy which cast Monsoon at a target area, when the map starts.

-Sinizi

ty for reminding me of the name XD yep, using monsoon as a spell cast by a dummy unit everytime it ends would work :)
 
sorry guys when i posted this i didnt say it right. Im trying to make a Sand Storm, that will slow all units on the map and do slight dmg over time to them
 
It's simple:

1/ Create a region where you would like to have sand storm

2/ Make a trigger that creates "Outland Wind (Heavy)" in that region (See the example)

3/ Option A -> Create a trigger that takes 1 HP of the unit's life each 0.50 seconds
Option B -> Create a unit (not visible) in the region that attacks whoever enters the region.

__________________________________________________
  • Map Start
    • Events
      • Time - Elapsed game time is XX seconds
    • Conditions
    • Actions
      • Environment - Create at NAME_OF_REGION <gen> the weather effect Outland Wind (Heavy)
      • Environment - Turn (Last created weather effect) On
 
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