- Joined
- Feb 4, 2005
- Messages
- 3,971
All I wanted was to make after a creep/passive except for the 2 types of farmer dies, to be animated. The dumb dummy doesn't want to cast...
I made the dummy visible and it appears at the position of the dying unit. I set the dummy: attacks disabled, invulnerable, movement (not set to 0 but it didn't move to cancel it), hp regen: -3 with hit points 12, I tried with 1000 hp, so that it doesn't die and still won't cast.
I'm using the same dummy for another order - archimond - dark portal in another trigger and it casts it. This is simple and doesn't work...
Animate Dead: number of corpses: 1; aoe, cast range and duration hero/unit: 100000, cooldown: 0, mana cost: 0; Targets allowed, buff : default
It used to work when I did E: unit dies, A: 'Pick every unit in entire map and if (all these conditions) + dying unit = picked unit --> same actions. Now it doesn't work.
And yes the dummy has the ability, I didn't miss to add it. If I do it manually, it casts, so tehre are no problem with the ability, it does it the way I want but the stupid command doesn't work. I kill 2 gnolls and if I click on the 1st dummy that appears it animates the 1st, then if I click the 2nd dummy that appears, it animates the 2nd, but it won't cast automatically...
I made the dummy visible and it appears at the position of the dying unit. I set the dummy: attacks disabled, invulnerable, movement (not set to 0 but it didn't move to cancel it), hp regen: -3 with hit points 12, I tried with 1000 hp, so that it doesn't die and still won't cast.
I'm using the same dummy for another order - archimond - dark portal in another trigger and it casts it. This is simple and doesn't work...
Animate Dead: number of corpses: 1; aoe, cast range and duration hero/unit: 100000, cooldown: 0, mana cost: 0; Targets allowed, buff : default
It used to work when I did E: unit dies, A: 'Pick every unit in entire map and if (all these conditions) + dying unit = picked unit --> same actions. Now it doesn't work.
And yes the dummy has the ability, I didn't miss to add it. If I do it manually, it casts, so tehre are no problem with the ability, it does it the way I want but the stupid command doesn't work. I kill 2 gnolls and if I click on the 1st dummy that appears it animates the 1st, then if I click the 2nd dummy that appears, it animates the 2nd, but it won't cast automatically...