• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

[General] How can I work about Lighting in HD well?

Status
Not open for further replies.
WC3ScrnShot_040824_121321_000.png


The purpose of this question is to give visual impression of exploring deep and dark caverns to player.
First I tried the function " call SetDayNightModels("", "") " experimentally, the terrain got too dark and the lightings on the units got weird. It makes me feel like I am looking at the works before shader and rendering in 3d model programs.
I want to imitate atmospheres of Tomb of Sargeras in CSW Tide of Darkness, but I don't know how do I this.
I need a detailed explanation and guidance on this work.
 
Status
Not open for further replies.
Back
Top