- Joined
- Jan 23, 2007
- Messages
- 1,302
it seems wc3s light engine has a few problems, 1 being that you have to view a unit emitting light before the light it emits takes effect... and lights disapearing (i asume this is to do with the light emitter moving while not on screen..)
so aside from moving each players screens to each light source unit, is there any other way to get them to render, and ifnot whats the minimum time required, or will a .01 second interval work? ive got about 60 light sources, so i dont want to pan the players cameras around for more than 2-3 seconds if at all...
@ problem 2, i dont care as much about because i can live without units having there own light source..
so aside from moving each players screens to each light source unit, is there any other way to get them to render, and ifnot whats the minimum time required, or will a .01 second interval work? ive got about 60 light sources, so i dont want to pan the players cameras around for more than 2-3 seconds if at all...
@ problem 2, i dont care as much about because i can live without units having there own light source..