Kusanagi Kuro
Hosted Project: SC
- Joined
- Mar 11, 2012
- Messages
- 708
Hi guys. I want to create a spell like this:
A hero send 5 lightning spirit to the target, creating a shield to protect it. Each natural spirit grants him bonus hp regen and block damage for him (by saying block damage, I mean it will heal the target before the target takes damage). When the shield is destroyed (it's destroyed when reach the total damage block or duration is over), the spirits will fly to random enemies within 450 range of the target, deal damage to them base on the damage block of the spirit. HP regen and damage block increase per level.
LVL 1: 1 hp regen per spirit, 30 damage block per spirit. (Total of 5 hp regen and 150 damage block).
LVL 2: 1.5 hp regen per spirit, 45 damage block per spirit. (Total of 7.5 hp regen and 225 damage block).
LVL 3: 2 hp regen per spirit, 60 damage block per spirit. (Total of 10 hp regen and 300 damage block).
LVL 4: 2.5 hp regen per spirit, 75 damage block per spirit. (Total of 12.5 hp regen and 375 damage block).
Duration: 20 second. Cooldown: 12s (Means that I can have 2 targets at the same time).
Example: I have this spell lvl 3 on the unit. It takes more than 300 damage and the shield is destroyed. The spirit fly to a random enemy within 450 range of the target and deal 60 damage per spirit when impact.
Hope I make it clear enough. XD
A hero send 5 lightning spirit to the target, creating a shield to protect it. Each natural spirit grants him bonus hp regen and block damage for him (by saying block damage, I mean it will heal the target before the target takes damage). When the shield is destroyed (it's destroyed when reach the total damage block or duration is over), the spirits will fly to random enemies within 450 range of the target, deal damage to them base on the damage block of the spirit. HP regen and damage block increase per level.
LVL 1: 1 hp regen per spirit, 30 damage block per spirit. (Total of 5 hp regen and 150 damage block).
LVL 2: 1.5 hp regen per spirit, 45 damage block per spirit. (Total of 7.5 hp regen and 225 damage block).
LVL 3: 2 hp regen per spirit, 60 damage block per spirit. (Total of 10 hp regen and 300 damage block).
LVL 4: 2.5 hp regen per spirit, 75 damage block per spirit. (Total of 12.5 hp regen and 375 damage block).
Duration: 20 second. Cooldown: 12s (Means that I can have 2 targets at the same time).
Example: I have this spell lvl 3 on the unit. It takes more than 300 damage and the shield is destroyed. The spirit fly to a random enemy within 450 range of the target and deal 60 damage per spirit when impact.
Hope I make it clear enough. XD
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