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So you technically want the target to move towards the opposite direction than it is now moved to? In that case just set the angle variable like this: Angle = Angle + 180 degrees. I think that should work.
So you technically want the target to move towards the opposite direction than it is now moved to? In that case just set the angle variable like this: Angle = Angle + 180 degrees. I think that should work.
Nice to hear that but i do not know how to do that.
Set PB_Point[2] = (PB_Point[1] offset by PB_Speed[PB] towards PB_Angel[PB] degrees)
I cannot select [PB] in here
Set PB_Point[2] = (PB_Point[1] offset by PB_Speed[PB] towards (PB_Angel[1] + 180.00) degrees)
The weird part is, i even cannot select the PB in the PRESET
Update: Wait it looks it worked. Is that can cause anything? Because it is working. I was trying to select [PB] and i have randomly selected [1] instead of [PB] and it worked?
By the way let me ask additional question. Here is the map file. When i hit the unit, unit falls down immediately after a moment.
Changing this changes speed Set PB_Speed[PB_Times] = 75.00 but it seems falling down speed can be configured somewhere else.
Can we make this landing smooth? Cast the Shockwave spell and you will understand what i am trying to say.
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