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You just replace <your unit> with your unit.
Note that you will have to refer to units in jass so (Triggering Unit) or (Picked Unit) won't work; you'd have to use GetTriggerUnit() or GetEnumUnit() or whatever.
This is the best option I believe. Or you could use banish. You want it to be able to move but unable to be attacked, right? You could then give it spell immunity after it's banished.
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