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How can I make bigger doodads render on screen even if they are not perfectly in the current camera?

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The re-calculating of extents (via magos model editor) can help sometimes, sadly it seems that some models just cannot be fixed.

I'd like to know if there is a definitive fix as well.
 

Dr Super Good

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Make them a doodad and not destructable. Destructables seems to have their actors turned off when not within proximity of the camera.

Eg turn a tree into a huge naga ruins tile the size of multiple screens and it will only show when the middle is in view. Make it a doodad (forget which I based it off) and even a small fragment of the corner is visible.
 
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