• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece!🔗 Click here to enter!

How can I make bigger doodads render on screen even if they are not perfectly in the current camera?

Status
Not open for further replies.
Level 21
Joined
Dec 4, 2007
Messages
1,481
The re-calculating of extents (via magos model editor) can help sometimes, sadly it seems that some models just cannot be fixed.

I'd like to know if there is a definitive fix as well.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,202
Make them a doodad and not destructable. Destructables seems to have their actors turned off when not within proximity of the camera.

Eg turn a tree into a huge naga ruins tile the size of multiple screens and it will only show when the middle is in view. Make it a doodad (forget which I based it off) and even a small fragment of the corner is visible.
 
Status
Not open for further replies.
Top