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How can I make bigger doodads render on screen even if they are not perfectly in the current camera?

Discussion in 'World Editor Help Zone' started by daverave1212, May 9, 2017.

  1. daverave1212

    daverave1212

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    There are quite a few models out there, and I'm not sure whether it's for all models if they are upscaled or just for some.
    The thing is, in game, if the model's center is not on the screen, the model will not be drawn.
    Here are some example pictures:
    Imgur: The most awesome images on the Internet
    Is there a way to fix that?
    Thanks
     
  2. Kaijyuu

    Kaijyuu

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    Nope. That's just an efficiency thing Blizz did and there's no way around it.

    Use smaller/more broken up models.



    EDIT: Shows what I know! Listen to the people below me.
     
    Last edited: May 11, 2017
  3. Chaosium

    Chaosium

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    Try to open the model in War3 Model Editor, hit the "Calculate Extents" button and reimport the model in your map. It usually fixes the problem for most custom models.
     
  4. A]mun

    A]mun

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    The re-calculating of extents (via magos model editor) can help sometimes, sadly it seems that some models just cannot be fixed.

    I'd like to know if there is a definitive fix as well.
     
  5. Dr Super Good

    Dr Super Good

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    Make them a doodad and not destructable. Destructables seems to have their actors turned off when not within proximity of the camera.

    Eg turn a tree into a huge naga ruins tile the size of multiple screens and it will only show when the middle is in view. Make it a doodad (forget which I based it off) and even a small fragment of the corner is visible.