- Joined
- Mar 2, 2010
- Messages
- 3,069
kind of like the system in spellforce 1 where the monuments is activated by a hero. i have specific buildings present on the map that is activated by a hero but i cant get them to change owner. please help me out.
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Events

Units - A unit starts the effect of an ability
Conditions

Ability being cast equal to "YourCaptureAbility"
Actions

Unit - Change ownership to Owner of Triggering Unit
i did say that i didnt want that kind of solution. i dont need any more leaks in my map and that solution is leaky.
