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i want it to be a 4 tier research project that works on all biological units. spawning skeletons or skeleton mages from warriors or mages and banshees from sorceresses.
the differences would just be the amount of units resurrected. though the sorceress would still only spawn one banshee but on later levels skeleton mages will be spawned as well.
each player can research it separately but there is only one technology.(it applies to the players that research it just like with the stuff researched in the regular game.)
My suggest is that upon unit is trained, inject that unit with a Black Arrow buff (depending on the Unit-type of that Unit).
Make the buff duration to 0 (permanent).
OR, you can add hidden abilities to that unit (Spell Book), that upon death, you can do this;
Spawn
Events
Unit - A unit Dies
Conditions
(Level of Skeleton Warrior for (Triggering unit)) Greater than 0
Actions
Set TempLoc = (Position of (Triggering unit))
Unit - Create 1 Skeleton Warrior for (Triggering player) at TempLoc facing Default building facing degrees
with that kind of solution i will have to program each unit by hand so why use a buff then.(unit type cant be specified as biological as far as i can see.) do you know of an ability that can add a buff without affecting the unit and without being seen.(hidden buffs is possible at the very least.) abilities can be upgraded through research and get a different buff for each level.
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