- Joined
- Jun 18, 2011
- Messages
- 168
I posted this on the equipment system's page, but I figure it belongs here. Greatly appreciative of any help.
I have imported all the doodads/destructible settings and used the same ID's for all copy/pasted units/abilities/buffs. I gave the imports the same file extension "UI\" and I copy and pasted all the triggers. I tried running with Auto Index, Ability Preload and BoundSentinel enabled, to save and then reload and turn off, but there is AutoIndex UD (duplicating auto index) so I cannot enable Auto Index because I am unable to save the code without Auto Index UD.
This equipment system map runs on the latest patch despite possibly having minor problems with it's syntax according to the thread, (It does give a warning after saving and now my map does as well) but I can't seem to figure out my mistake as to why it works on the test map and not on mine. Here is my map if anyone is patient enough to take a look.
I have imported all the doodads/destructible settings and used the same ID's for all copy/pasted units/abilities/buffs. I gave the imports the same file extension "UI\" and I copy and pasted all the triggers. I tried running with Auto Index, Ability Preload and BoundSentinel enabled, to save and then reload and turn off, but there is AutoIndex UD (duplicating auto index) so I cannot enable Auto Index because I am unable to save the code without Auto Index UD.
This equipment system map runs on the latest patch despite possibly having minor problems with it's syntax according to the thread, (It does give a warning after saving and now my map does as well) but I can't seem to figure out my mistake as to why it works on the test map and not on mine. Here is my map if anyone is patient enough to take a look.
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