I just edited your trigger... you know where to find if...(EnglandPicked and NormandyPicked are booleans)
- Events
- Time - Elapsed game time is 5.00 seconds
- Actions
- Dialog - Clear DuchyCHoosedialog
- Dialog - Change the title of DuchyCHoosedialog to Choose Duchy:
- If - EnglandPicked = False
- Dialog - Create a dialog button for DuchyCHoosedialog labelled England
- Set DialogButton[1] = (Last created dialog Button)
- If - NormandyPicked = False
- Dialog - Create a dialog button for DuchyCHoosedialog labelled Normandy
- Set DialogButton[2] = (Last created dialog Button)
- Player Group - Pick every player in (All players) and do (Dialog - Show DuchyCHoosedialog for (Picked player))
Then you need another trigger:
I think that should work...
- Events
- Dialog - A dialog button is clicked for DuchyCHoosedialog
- Conditions
- (Clicked dialog button) equal to DialogButton[1]
- Actions
- Game - Display to (All players) the text: England was picked
- Set - EnglandPicked = True
- Run trigger (the upper one, where the buttons are created)
- Unit - Create 1 Footman for (Triggering player) at (Center of zone 000 <gen>) facing Standart orientation of building degrees
Do the last trigger for every race