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I can't believe I had never tried this. Now, when I did, they appear as green cubes. I've never seen a tutorial on this. Is there a way to change tree models to imported models?
If you are talking of destructable trees like the wc3 lordaeron trees, you have to set the value 32 in to the field "replacable texture id" and maybe put nothing in to "replacable texture file", but I am not sure with the 2nd one.
Also, add -1.00 (shift + click) in to "fixed rotation", while you are on it.
If you are talking of destructable trees like the wc3 lordaeron trees, you have to set the value 32 in to the field "replacable texture id" and maybe put nothing in to "replacable texture file", but I am not sure with the 2nd one.
Also, add -1.00 (shift + click) in to "fixed rotation", while you are on it.
Doesn't work.
I want to have a custom tree model instead of the regular warcraft 3 tree models, but I think you understand that.
Could you upload a map where you have done this please?
Hah I just found it. I played with the properties of the tree for some time but never changed variations. I changed the variations to 1 and it works now. Thanks
PS: also, you have to set the lightweight model to False, otherwise it won't work ingame
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