Chaosy
Tutorial Reviewer
- Joined
- Jun 9, 2011
- Messages
- 13,219
Questions
1.When creating a map you choose a size. Let's say 64x64
However, ingame the coordinates are not even close to that. Even in a 64x64 you can have x and y values that are higher than 1000. What's the formula to get the actual map size?
When I think about is this what the world bounds lib calculates?
2. Is there a way detect a model's pathing size with triggers, else don't bother to mention model programs. This is of minor importance but I still want to know.
3. Is it possible for a trackable to detect clicks/hovering on a invisible model? Using a empty string as a model doesn't work. I tried with Vexorian's dummy model since it has attachment points, but nope.
As it stands right now, I suspect that the model needs to have faces/edges/vextex points in order to work with trackables. However, if I make a cube and then apply a transparent texture to it, would it work?
1.
However, ingame the coordinates are not even close to that. Even in a 64x64 you can have x and y values that are higher than 1000. What's the formula to get the actual map size?
When I think about is this what the world bounds lib calculates?
2. Is there a way detect a model's pathing size with triggers, else don't bother to mention model programs. This is of minor importance but I still want to know.
3. Is it possible for a trackable to detect clicks/hovering on a invisible model? Using a empty string as a model doesn't work. I tried with Vexorian's dummy model since it has attachment points, but nope.
As it stands right now, I suspect that the model needs to have faces/edges/vextex points in order to work with trackables. However, if I make a cube and then apply a transparent texture to it, would it work?
Last edited: