I got started... maybe four years ago? If so, then I was eleven years old. I remember my dad got me Warcraft 3 and Supreme Commander at the same time for my birthday. I was caught in a predicament: Do I play the one with the awesome robots blasing eachother to pieces, or the one with orcs and humans and zombies? It was a tough choice; I liked futuristic games from watching my dad play Master of Orion, and I liked medieval fantasy games from watching my dad play Diablo II. I often made my own little roleplays with my toy knights battling creatures, such as a plastic spider or a large green lizard, pretending the knights were guys a bit like the heroes from Diablo 2. I decided to play Supreme Commander first. However, due to my inability to beat the first mission (I was playing the expansion first, which has epic, but long and difficult missions), I decided to play the regular Supreme Commander. I got stuck somewhere in that too, and then decided to play Warcraft 3. I started with the campaigns and beat thema pretty easily. However, I was one to spend hours on a single campaign mission, and I became accustomed to playing that way. This made my skirmish skills pretty much non-existant. I could not (and still can not) beat a Computer (Easy) in melee. I decided just to stop playing, because in my mind, the skirmishes were pointless and I had already beaten the campaigns. So I went back to Supreme commander.
About one year later, I went back to Warcraft 3 and was checking the file when I discovered... the World Editor. I immediatly began messing around with it, just placing units using the Brush list, along with tile modifications. I didn't know how to trigger, so after making my useless and retarded maps with the spammed units, I began making melee maps. I spent about twenty minutes on them, and obviously, they sucked. I could not grasp the concept of spending fifteen hours making a map. I thought, "It's not because I'm not spending enough time on the maps, it's because I'm just bad at the editor." So I continued to spend around twenty minutes on maps (mostly because I got really bored after that), but trying to place stuff faster. It did not work out, and I gave up on map making for the time being. After that, I tried Battle.Net. I hadn't dared go on it before for fear of my parents finding out that I'm seeing people type curses and other innappropriate words in real time. I had done my first internet gaming in Supreme Commander after confirming that Multiplayer was a "safe place" and I would not get in trouble for going online. (Yes, I was that paranoid about my parents getting me in trouble.) So the first stuff I did in Battle.Net was melee. I got to Level 7 (that little number near your profile in a chat channel) before I got bored again. (I didn't do too well in my games, so that might have been a factor in quitting melee too.) I then clicked the "Custom Games" section which I had previously avoided because of my misguided belief that all the games there would have some swear word in their title and insane people within the games. "Create or join a game without Blizzard approved specifications." sounds really intimidating. Of course, I was totally wrong. I saw all the custom games on Battle.Net without swear words in their game names, and decided to join the one that sounded the coolest. Battleships Pro. I was treated pretty warmly, but my team lost (probably thanks to me). I played more custom games, and learned that the games were not created by Blizzard. (I thought Battleships Pro, Custom Castle Defense, and Troll and Elves Final were all so well made that they were all made by Blizzard.) I then thought, "Hmm, I wonder how they made those maps? I can only place gold mines and regular units. How do you modify units?" I revisited the World Editor, and discovered the Object Editor. I made some more retarded maps with custom units. I did look at the Trigger Editor, but one look at it and I said "No, too complicated!" Months later, in a Battle.Net lobby, I heard some guys talking about the Hive. I overheard the term used a couple times over the next few months, but thought nothing of it. A bit later, I found a map called Myths - Dianmorr. I searched it up on the internet, and came across a revamp of Myths in the Map Development section. I thought I'd chime in and tried to register, but somehow, I was unable to make an account. So I browsed the Hive as an unregistered user for a couple months, and then tried getting an account again. I succeeded, and then I really began looking around the Hive. I learned about the Trigger Editor and GUI, and a few more months later made another stab at the World Editor, using triggers and object editing. The map sucked, but it was my first real map.