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- Death Coil [active unit] Hurls a death missle which heals allied hero *or* damage enemy hero by half above value. Cannot taget self.
- Feedback [passive] Hero's attacks destroy mana. Mana combusts dealing damage to the attacking unit. Doesn't stack with any orb effect
- Unholy Aura [passive] Increases the movement speed and life regeneration rate of nearby friendly units.
- Dark Harvest [active point] After 1,5 sec damages enemies in target area and slowing them.
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- Hook [active unit] Hero throws a hook, which deal damage at impact, stuns target and draws enemy hero near the caster.
- Stinking Odor [active instant] Hero smells so ugly that all nearby enemies takes damaged per second
- Rage [active instant] Increases movement speed by 150% and attack rate for 200%.
- Fresh Meat [active unit] Cadavre eats flesh of his enemy, deals damage, and heals yourselv by halv of damage value.
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- Bashing hit [active unit] Strikes enemy hero, deals damage and stuns him for 1sec.
- Centaur Rage [active unit] Increases the attack rate of a target unit by 200%.
- Trample [active unit] Slows movement for 4 sec, knockbacks enemy unit in the air and deals moderate damage.
- Fire Slam [active instant] Create a expanding circular force around the caster, which growing from caster to max range of 650 during 1,20sec. Deals damage in range.
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- Charge [active instant] Allows hero to move faster and gives hero zero-collision ability.
- Green dragon [active instant] Summon flying Green Dragon. Summoned unit's attributes depends on hero hp. Dragon has 20% chance to slow enemy for 8sec.
- Dragon Toxin [passive] Add a toxic as a magic-type bonus damage to each attack. The lower hp target has, the more damage is applied. Max damage depends on skill level.
- Dragon Fire Slam [active point] Damages enemies in line. Can target mechanicals and buildings. Max distance is 1000.
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- Repulse Strike [active unit] Gorre uses his weapon in a unique way stunning target for 2 sec. and repulse target by long distance over 1sec. If target hits something (wall/tree/other unit) it will takes damage.
- Magic Ward [active point] Dispels magic on cast and summon ward that damaging enemies. Each organic enemy is damaged once (one unit every sec)
- Howl of terror [active instant] Emits a terrifying howl that reduces nearby enemy units' attack damage and reduce armor.
- Invisibility [active instant] Gives hero invisibility and chaos attack type, also bonus armor, regeneration bonus, faster attack rate.
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- Battle Roar [active instant] Gives nearby friendly units bonus damage and bonus armor for few sec.
- Axe Throw [active unit] Axe dealing damage and stunning the target.
- Slow poison [passive] Add additional damage to each attack, also slows target's movement and attack rate. Doesn't stack with any orb effect
- Volcano [active point] Causes the ground to erupt into a massive Volcano. Nearby ground units and buildings are damaged after 2 sec. Spell can be interrupted.
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- Dark Breath [active point] Breathes a cone of dark energy at enemy units which deals initial damage. Unit affected with Hypnitic Look will get additional damage during 5 sec.
- Nightmare [active unit] Puts a target enemy unit to sleep. While sleeping unit dreams nightmares and losing life. Cannot be awoken. This spell ignores magic reduction items. You cannot kill with this spell.
- Hypnotic look [active unit] Hypnotic Look causes loss of move speed of target unit and loss of accuracy.
- Eye of Sargeras [active point] Eye of Sargeras attacks all nearby enemies every second in 600 range. Eye damage: 10% x Hypnos max hp, damage type: chaos
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- Water Wave [active point] A wave of water causing damage to land units in a line.
- Anti magic shell [active unit] Creates a barrier that stops spells from affecting a target unit. Can be dispelled.
- Cleaving Attack [passive] Hero strikes with such force that part of damage strikes through to enemies near the primary attacked unit.
- Freezing Ring [active point] Freezing Ring damages and freezing enemys in target area.
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- Foolish creeps [active instant] Deals damage to all creeps around Ogre. Does not affect heroes.
- Regeneration [active instant] Ogre sleeps and regenerating life over 6sec. Can be interrupted. Nearby enemies in 300aoe have a chance to go to sleep also for 4sec
- Bash [passive] Gives a chance that an attack will stun an opponent
- Warchief strength [active instant] Greatly increases strength and hit points of the hero for limited time.
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- Returning Shockwave [active point] A wave of force causing damage to land units in a line and then returning to the caster position with double damage.
- War stomp [active instant] Deals damage and stuns enemies around
- Earth Split Wave [active point] Wrack creates a wave that splits earth, knockbacks all units on its path and teleport the caster to the end point in 850 distance. Deals low damage in line.
- Bloodlust [active instant] Bloodlust increasing attack rate and gives life-stealing ability.
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- Impale [active point] Slams the ground with the Anubarak's massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake, and stunning them.
- Puncture [active unit] Anub'arak punctures enemy body slowing enemy down and deals damage over 5 sec
- Spiked Carapace [passive] Enhances the Crypt Lord's chitinous armor with organic barbs, giving the Crypt Lord bonus armor and returning % of melee attack damage to enemies.
- Burrow [active instant] Hero dig in the ground so it cannot move, and is invisible, has bonus armor, bonus life regeneration, and has additional wave ability. Also hero has 50% magic damage reduction. Hero can cast spells. Burrow cannot be interrupted. Teleportation is not allowed during burrow.
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- Rain of Fire [active point] Calls down waves of fire that damage units in an area.
- Firewall [active point] Burns enemy units in line. Can't target buildings.
- Soul Burn [active unit] Damaging target over time and prevent the casting of spells.
- Firebolt [active unit] Hurls a fiery bolt that stuns and damaging target enemy unit.
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- Ghost Strike [active point] Calls down a ghosts that strikes enemies after 4 sec in 200aoe. Can be interrupted. During channeling enemies cannot move in target area and in 250aoe around the caster.
- Spy [active instant] Summons invisible ghost to spy Noggrin's enemies.
- Vital Forces Transfer [active point] Instantly damages enemies in target area. After few seconds transfers damage back to the caster and heals him. Can be interrupted.
- Unholy Strike [active unit] Focus dark energy on enemy hero, deals damage after 1 sec.
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- Lightning Sphere [active point] Hero creates a Sphere witch auto-attacks enemies around (tower-like). Can attack buildings.
- Chain Lightning [active unit] Calls forth a bolt of lightning that bounces few times, dealing damage. Each jump deals less damage.
- Slide [active point] Hero slides in target direction. Ignores pathing during slide. Mini stun and damages enemies in target 270 area
- Spherical Flames [active point] After the Spherical Flames fills up (2,4sec), it damages all enemies in range
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- Glaive throw [active unit] Glaive Throw dealing damage and stunning the target.
- Sentinel Trap [active point] Summon an owl to reveal the area around it. Can see invisible units. If enemy enters area owl dies, deals aoe damage and stun enemies
- Faerie Fire [active unit] Reduces a target enemy unit's armor and gives vision of that unit.
- Mirror Image [active instant] Creates a copy of yourself and dispells all magic from Ranger. Copies dealt 40% damage and recieve 3xmore damage from attacks.
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- Stampede [active point] Calls down hordes of rampaging thunder lizards to explode upon the Rexxar's enemies.
- Thunder Hawk [active unit] 1. Target yourself to summon hawk. Hawk life = 20% caster max life, hawk's damage: 2x hero agi inc bonuses. OR 2. Target any organic non-hero unit and kill it in 15sec to have this unit as your own ultimate summon.
- Berserk [active instant] Causes hero to attack faster, but take more damage. Increases movement speed
- Summon Creep [active instant] Summon creep which was setting up by ThunderHawk spell. Creep lasts 30sec. HP = Rexxar max hp. Creep damage = normal creep damage + 10% x creep hp
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- Stop Time [active instant] Stop time around a hero, stuns enemies in range.
- Linkage [passive] Gives a chance that an attack will deal bonus damage to nearby units.
- Unholy Frenzy [active unit] Increases the attack rate of a target unit
- Knockback Waterblast [active unit] Damages every enemy in range 450, and knockbacks all enemies *except* target unit.
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- Wind Walk [active instant] Allows hero to be invisible, and move faster for few sec. Deals damage when hero attacks and breaks invisibility
- Multishot [active instant] MultiShot deals aoe damage
- Bladestorm [active instant] Causes a bladestorm of destructive force around the hero, rendering him immune to magic and dealing damage per second to nearby enemy land units.
- Transform [active instant] Transform greatly increasing attack rate.
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- Round Edge [active point] Creates 400 radius edge that deals damage to enemies every 0,5 second. Damage in the center is lowest. Max damage is at the edge of the circe (x10). Lasts 8 sec.
- Poison Arrow [active unit] A hero hit by Poison Arrow is damaged once at impact, also will be unable to move for short time
- Dark Strengthening [passive] Increases magic damage from spells cast by Sylvanas but only during night.
- Eight Arrows [active instant] Shoots 8 arrows in all directions. Each enemy can be damaged by one arrow only.
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- War Stomp [active instant] Deals aoe damage and stun enemies. Hero's agility excluding bonuses adds to damage.
- Rejuvenation [active unit] Heals a target friendly unit for constant value.
- Scratching Claws [passive] Gives a 15% chance that an attack will deal bonus damage to nearby units.
- Reincarnation [passive] When killed, hero will come back to life
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- Death Strike [active unit] Hurls a death missle which deals damage. Target unit has its movement speed slowed for a short duration.
- Skull Torch [active point] Drains mana from all enemy heros around. Torch reveals invisible units around.
- Worgen Curse [active point] Recalls a ghost that damages enemies in target area after 2,5 sec.
- Summon Skeletal Orc [active instant] Summons Skeletal Orc. Orc can stun enemy and is magic immune.
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- Pyrokinas [active unit] Target unit is unable to move and takes damage every 0,25sec. At begining damage is low, as long spell is channelled damage is increasing. Costs mana equal to damage dealt every 0,25sec. If caster runs out of mana, spell is interrupted.
- Invulnerable [active instant] An impenetrable shield surrounds Guldan, protecting him from all damage and spells for short time
- Swap Locations [active unit] Guldan uses a ghost to swap target's and his own locations. Interrupts target's channeling spells
- Nibiru [active point] Hero creates an ominous planet Nibiru, that attracts all enemies to the center. Enemies cannot escape planet gravity. Affects also magic immune units. Nibiru exists 10sec, after that it explodes and deal damage in range.
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- Hades Portal [active point] Creates a portal which automatically summons zombies every 5 sec. Slaves explode upon death, causing aoe damage.
- Negative Ward [active point] Damages all enemy units in area by 2% of thier max life.
- Phase Shift [active instant] Causes Hades to shift out of existence whenever it takes damage, temporarily avoiding any further damage. Damages enemies in 400 range when dissapears.
- Life Conversion [active unit] After 2 sec swap lifes by percent of caster and target. Can be use on enemy hero and also on alied hero. During this spell both: caster and target are immobilized. Not a channeling spell.
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- Brazier Green [active point] There must be 2 Braziers in 600 range to make spell work. Range and damage of both Braziers are added. Every second random enemy in target area is damaged by both Braziers.
- Brazier Red [active point] Red Braziers destroys mana, not deals damage. Every second random enemy in target area is targeted by both Braziers. There must be 2 red Braziers in 600 range to make spell work. Range and mana burn value of both Braziers are added.
- Mana Shield [active instant] Mana Shield absorbs damage per point of mana.
- Lightning Wrath [active point] Recalls a thunder that stun and damages enemies in target area.
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- Create Illusion [active unit] Create illusion of an alied hero. Illusion does not deal damage and receive more damage from attacks.
- Black Hole [active point] Creates Black Hole, stuns and damaging enemies after 2 seconds.
- Slow Aura [passive] Decreases enemy's moovement speed in 900 range
- Dark Explosion [active point] Damages enemies in target area and mini stun them.
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- Contamination Cloud [active unit] Creates a contamination cloud and poison enemies in target area in 350aoe. All units will takes damage every second for 5 seconds.
- Spider Web [active point] Stuck all enemy ground units in target area to the ground and deals damage at impact.
- Spider Pact [active unit] Immediatelly transfers part of allied non-hero unit's life to Spider. Kills target only if its life is to low to completelly heal Spider.
- Soul Pollution [active unit] Slows target enemy hero by 50% and deals damage over 5 seconds.
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- Thrall's Magic Hammer [active unit] Magical hammer stunning the target, deals 10% max life damage to target and deals aoe damage to nearby enemies in 400aoe.
- Earthquake [active point] Makes the ground tremble and break, causing damage per second to buildings and slowing units within the area of effect.
- Feral Spirit [active instant] Summons 3 wolfs. Lasts 25 sec. Wolf's life = hero intelligence inc bonuses * 15, Wolf's damage = hero intelligence (exc bonuses)
- Thunder Bolt [active unit] Recalls a thunder that damages target enemy hero *or* heal allied hero. Cannot target self.
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- Carrion Swarm [active point] A wave of carrion swarm causing damage to land units in a line.
- Disease [active point] Units in target area are diseased and damaged.
- Battle Fear [active point] All enemies in target area cannot fight and moves more slowly but they can cast spells.
- Finger of Death [active unit] Removes all buffs from a target unit and then instantly damages enemy organic unit. Then slows its movement speed.
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- Invisibility [active unit] Makes a target invisible. Unit can attacks, casts spells and remains hidden but reducese sight range.
- Multiple Ghosts [active instant] Creates ghosts in 4 directions. As ghosts moving they damage enemies. 1 seconds chanelling spell, can be interrupted.
- Curse [active unit] Curses a target enemy unit, causing it to have a chance to miss on an attack
- Punishment [active point] Damages enemies in 400 area. Lasts 10sec. Reveals invisible units around.
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- Water Ball [active unit] Deals damage, reducing movement and armor for 3sec
- Water Orbs [active instant] Creates 3 Water Orbs in 350 distance of a caster. Orbs travels around the caster in a circle and damage enemies. 2 orbs deals damage, 1 orb destroys mana. If hero stays on water while casting spell, damage will be doubled.
- Relase Water [active instant] Causing errupt of water around the caster in 320aoe. Heals allied units and damages enemies in that range after 0,8sec. If hero stays on water while casting spell, damage/heal will be doubled.
- Summon Snake [active instant] Summon snake with SlowPoison ability. Snake has also 20% chance to slow enemy for 8 sec. Lasts 40sec. Snake's hp=caster intelligence x 20 + 1000. Snake damage is equal to hero intelligence including bonuses
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