1. You can attack LoL as much as you want
Without turning this into a HoN vs LoL thread.
HoN > LoL
I don't think you got the sarcasm in that post, I'll help you out since you seem a little slow.
Notice how I say HoN > LoL immediately after dismissing fanboyism and the threat of them arguing here? Well, that's called irony.
Just so you don't get confused anymore, I'll add [/sarcasm] tags, so you don't strain yourself thinking about it too hard.
3. I knew you were reffering to HoN and not LoL
Then why decide to suddenly attack me out of the blue? For shits and giggles? The post you quoted was on the first page, if you wanted to call me out for it you could've done so earlier.
5. Your claiming your not pissed on S2 because you payed for the game in advance and thus benefit from all the advantages compared to a new player who needs to accept the f2p model. At the start of the thread you were so pissed about the f2p model how unbalanced it is for players. But now that you are getting the better end of the deal you feel all happy and warm inside. If you were trully against f2p you would be so angry right now out of sheer principle. But you aren't angry, you aren't against f2p, there is no principle.
Again, you fall on the habit of putting words in my mouth. If you really did read the whole thread, read it again because you clearly seem to be pulling a lot of shit out of your ass.
I'd agree with you on the F2P model though, if I was a free player I'd be pretty pissed at S2 since they're practically hypocrites, saying that they would never make people pay for advantages despite the fact that they just made heroes purchasable, it seems they went for a model that worked (LoL)
The very reason I
am pissed at S2 games is out of principle. But I already paid for the game and I still enjoy it as much as I enjoyed it before S2 turned into money grubbing assholes.
If I wasn't pissed at them out of principle, I'd be pissed at them out of practicality. Meaning that I'd be a free player who's pissed at the F2P model he has to use. I'm not an F2P player, and I'm a Legacy player who's still pissed at them, meaning it has to be "out of principle".
Your point is once again moot.
6. I think this bussiness model is great for both the company and the customer. The company doesn't need to care if everyone who playes the game spends a fixed ammount of money on the game or not. All they need to care is how much total revenue they have this month and how they can improve on getting more. I don't care what name that game is.
See, there's two different perspectives you can look at this thing from. As a gamer, and as a financial adviser.
As a financial adviser, oh yeah for sure, the F2P model sounds like a wonderful idea. I mean, both parties are benefiting, right? The consumer gets to play for free and the company makes more money for those dedicated enough.
Now, as a gamer, I have 2 gripes with this model.
1. You can pay to gain in game bonuses over others. This is the absolute one thing you must avoid doing when introducing microtransactions, and the reason I was discouraged from playing LoL. (To be honest though, the real reason I didn't play LoL too much was because it lagged my crappy laptop for some odd reason, but HoN didn't. lol.)
2. It gives us a glimpse at a trend that many video games seem to be following. See, as gamers we wouldn't mind if a few of these games introduce these models, but with the rise of an enormous market of casual gamers that cut their teeth on stuff like Farmville and Maplestory, there's a rising demand for this business model.
It's very, very likely that DotA 2 will also follow this model. And this extends beyond the MoBA genre, other games are applying this as well.
Remember when people predicted the apocalypse after every video game started copying Halo: Combat Evolved? Guess what every generic FPS is like now? Take a look at Duke Nukem for a clear example, and an ironic one at that. Considering it was supposed to spoof modern gaming conventions, not copy them.
7. Personally I don't think S2 were hypocrits. They are a company, they want to make money, to do so they had to adapt, so they did it. Good strategy. Now at least they are on even footing with the competition from a market penetration perspective.
I agree, and I'm not pissed at them for wanting to make money. I'm pissed off at them for breaking on a promise and keeping their fanbase in the dark before suddenly pulling this massive change to the game out of their ass.
My main gripe is that they still managed to squeeze a little "Pay to win" advantage for Legacy accounts. Granted, it's a very, very small one, but it's still the
principle (so you notice it this time) of the whole thing.
We can wait 1 month after new heroes are released to play them whenever, or we can pay to have early access to them. The forums are in absolute uproar over the issue, people are not happy with the Early Access thing, even though it's quite minor in my opinion. Heck, the new hero isn't even that good. And with a selection of 70+ heroes to pick from it's hardly worth too much of a fuss.
tl;dr, I support the F2P model as a consumer, not a gamer.