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Holy Requiem IMPORT GUIDE :
1. Enable "Tick the Automatically create unknown variables ..." located at File>Preference>General
2. Copy the Holy Requiem ability in the object editor
3. Copy the HolyRequiem folder in the trigger editor
4. Configure the Config trigger
[EXTRA: Daffa Spell Requirement Table] SPELL DESCRIPTION :
Unleash 20 devastating holy waves on all directions. Each wave deals 100/200/300 damage. Area expands from 125 to 350 and hits up to 1000 range. SPELL INFORMATION :
A spell based on Requiem of Souls from Dota. MEDIA SHOWCASE :
A great looking, eye-candy spell that works perfectly as intended. Reminds me to Requiem of Souls (Nevermore's ability from DotA). Though, I personally prefer the damage to be dealt once instead of per projectile (it stacks), others may find it useful...
A great looking, eye-candy spell that works perfectly as intended. Reminds me to Requiem of Souls (Nevermore's ability from DotA). Though, I personally prefer the damage to be dealt once instead of per projectile (it stacks), others may find it useful as it allows for a more dynamic gameplay by letting the user to have the possibility of dealing more damage the closer they are to the enemy, because more projectile will connect this way just like Requiem of Souls from DotA.
Also instead of using this in your trigger:
Unit Group - Remove all units of HolyRequiem_DamagedGroup[HolyRequiem_Index] from HolyRequiem_DamagedGroup[HolyRequiem_Index]
you ought to use this instead:
Unit Group - Remove all units from HolyRequiem_DamagedGroup[HolyRequiem_Index]
they are very similar but a little bit different. The former has slightly more overhead as it utilizes ForGroup and removes the units one by one while the latter immediately clear the group.
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