Okay in response to your comments these are my thoughts:
Dreadnought[dA];590799 said:
None of the heroes in this game have cool abilities.
I don't agree you here, just because a spell isn't really complex doesn't mean it can't be cool. People have cited "Freeze" which is a spell that slowly freezes targets into solid blue statues that can be shattered by melee strikes as being very cool indeed. (Pardon the pun)
Dreadnought[dA];590799 said:
None of the heroes take skill.
Have you played it online against real players? Some of the heroes are very easy to use and take little skill (Chaos Knight, Elven Ranger) but not all of them and some are very difficult to use well.
Dreadnought[dA];590799 said:
The only good thing about this game is the website which is really awesome.
Thanks.
Dreadnought[dA];590799 said:
My worst hero in my map is 3x as good as the best hero this map has to offer.
Despite searhing around the Hive I can't actually find any of your work to have a look at so its kind of tricky to say. But the fact u state, "worst hero" in my map implies youve put more effort into some heroes than others, as at least these lot are consistant.
Dreadnought[dA];590799 said:
Almost all of them have extremely lame titles.
There is a reason for this. This map is not an RPG, nor is it an exercise in lore writing. The heroes have been given very simple titles that show little imagination because then they can be easily identified by battle.net players.
For example: Take the "Dud'jin'Kai" hero. That's a custom made up title with no relation to anything, when people talk about that hero they always and i mean always called it "that tiger".
Therefore when you ask people, "what's your favourite hero?" or "what hero did you play?" they can simply answer, Barbarian, Chaos warrior etc, because that names are simple and memorable rather than "that dark evil dude of supreme ultimate death from the 4th pit of Tarturus".
Okay quoting aside some of the hero spells may be a little bland compared to what your used to seeing but bear in mind this is an arena map designed for ladder players, therefore they need spells and powers they can at least relate to a bit. ROTG is not a hero spell contest map, nor is it some kind of showcase for showing off JASS. It's not made to be played by designers but by real ladder players.
To say it has no real strategy, well It's reasonably easy to write at least 2-3 pages on each hero going over strategy so enough said really and im not going to go into it here, but basically, it does.
You make tutorials and articles on how people should make thier maps imaginative which is nice but try making one on how to get people to actually play it as I noticed you had problems getting people to even try the contest map you submitted citing its impossible to get people to even look at a map unless it had ethier "drugs" or "zelda/dbz" etc in the title. Well, Requiem of the Gods has nethier in its title and people do play it.