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Hollow Hearted

Discussion in 'Terrain & Level Design' started by Keiji, Feb 23, 2014.

  1. Keiji

    Keiji

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    Here comes another terrain based on the fan-fiction I'm writing,
    this time it's a scene portraying the aftermath of what happened
    between Zaragov and Harthal in his "room-of-command." I'm not
    necessarily completely satisfied with it, so suggestions for
    improvement would be immensely welcomed :)

    “Roses have thorns, violets are cruel. Death is silent, and so are you.”
    - Zaragov's final words to his former commander, as he leaves him crucified on his own cross.
     

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    Last edited: Mar 10, 2014
  2. Heinvers

    Heinvers

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    Well I may not be a moderator but I feel that the hole in the upper central wall near the left glowing window is a bit, just a bit distracting from that cross. Also that ink-pot u put on that table is not affected by the fog doodad. This is just my opinion.
     
    Last edited: Feb 23, 2014
  3. Keiji

    Keiji

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    You don't need to be a Moderator to voice your opinion, and nor do I need
    to be one to object. What a dull forum this'd be if that was the case.

    Anyway, I don't know that I agree about the opening, I like it as is.
    And the ink bottle is affected, that can be seen on the quill, but the
    color of the ink is rather dark, compared to the doodads around it.
    That might be what makes you think so, but I don't think it's too
    much of a distraction, and besides, for concept reasons, that ink
    bottle needs to stay.
     
  4. Talavaj

    Talavaj

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    I think the flask is indeed unfogged, the quill is a different blending mode but the bottle is probably one of the modes that does not behave well in fog.
    That being said I didn't find it disruptive, in fact I didn't notice it until Heinvers pointed it out.
    The opening does distract a tiny bit, funnily enough I don't think it is a bad thing. It would look dull if it was too symmetric IMO.
    Generally it is very nice and I actually like the holes a lot.

    One thing I noticed though is the pic is artifacting a lot. Would a png be too big ?
     
  5. Keiji

    Keiji

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    I guess with "artifacting" you're referring to the "jagged" edges, and no, it's not
    impossible to save it as .png, it's just more of a bother. I'll do it, though, for you :p
    - However, it doesn't seem like it fixes the problem >.>

    I did some investigating, and right you are, the ink part of the bottle isn't
    affected by the fog, but as you say, I don't think it's too big of an issue.
     
  6. Talavaj

    Talavaj

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    Not as much about the jaggies as it is about the pixels getting blurry and "bleeding" into each other like in youtube videos, the png is indeed a lot better.

    As for the rest, can't say much else. I'd leave further critique to the terraining dudes :p
    Though I'd also praise the faint orange/beige in combination with the blue glow, good complementary choice.
     
  7. Heinvers

    Heinvers

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    On the glow combination we can agree. It creates a sort of relaxing ambiance for the terrain.
     
  8. LordDz

    LordDz

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    Doesn't look like it's from Warcraft III's old engine. Good job. I like it.
     
  9. PurgeandFire

    PurgeandFire

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    That is an awesome terrain. I really like the use of lighting--the darker edges bring your eyes to the focal point, and the colors were well chosen. The details with the rubble, webs, branches, etc. all really bring the picture together. Nice job.

    You may not be completely satisfied with it, but it is one of the best terrains I've seen. :D
     
  10. Keiji

    Keiji

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    Ha, thanks. I'm not sure this piece deserves that kind of recognition, considering
    how quickly it was made. But then, I really appreciate that you like it :)

    Also, a slight update, added some minor details, like a statue in front of the preacher pedestal,
    some swords and shields among the skeletons to indicate there's been a battle, and I remade
    the window on the right-hand side, so that there's no glass, it's probably not too apparent,
    but I wanted to have a branch sticking in there :p

    I also slightly touched up the shadows, they're more smooth-like now. I'm still a little bothered
    by the benches on either side, but I'm at a loss for ideas on how to vary them any more than
    I've currently done... >.>
     
  11. Duke

    Duke

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    The table looks like it is still being used. Bottle with ink still in it and that cross, which I guess wouldn't last there since the building looks abandoned for quite a while. Someone would probably steal it a long time ago since it has gold on it.

    But those are just details. I really like it otherwise.
     
  12. Heinvers

    Heinvers

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    See? It was just put there not long ago DukeCz.
    And I still don't know with those benches bother me. Maybe it's only the texture on them.
     
  13. Duke

    Duke

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    I don't see your point. Could you explain how is that line relevant to my comment?
     
  14. Heinvers

    Heinvers

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    Never mind, I won't get anywhere with this comment of yours. And I'm still unsure about those benches though. The texture I meant.
     
  15. Keiji

    Keiji

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    Well, for lack of good looking half-rotten or not rotting at all corpses, I chose to go with skeletons. So, while it
    might "seem" like this scene has been untouched for quite some time, that's not really the message. And besides,
    how many robbers would you suppose stalk the ruins of Tiristfal Glades? >.>
     
  16. Chaos.

    Chaos.

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    I actually really like this one. Indoor terrains are generally pretty hard to pull off. But this one looks pretty good.
    The only thing I have against this is more so a simple matter of opinion - so don't take this as negative - and that would be the floor. Just not a huge fan of the large gaps in between the blocks. Especially in comparison to the size of the skeleton's foot, I can only imagine how easy it would be to step wrong and twist your foot in one of the cracks. I like the block flooring. I just feel like there should be some sort of cement to fill in those spaces. What I've done in the past while trying to make that kind of floor was to take a flat block and lower it one or two click below the floor to look like cement, or the fill in between the blocks.

    Also, I spy with my little eyes, two white grid lines poking out in between the block floor.

    That is all. This style of terrain would make for a pretty great cinematic. I like the model choices and great lighting. Chaos. approves of this terrain. ;)
     
  17. fladdermasken

    fladdermasken

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    I second Chaos. on the block floor. Also I kinda wish there was a decent rugged carpet model for this kind of setting.

    Aside from that, the window top left should probably leak some sort of light, albeit not as bright as in the background. It kinda looks like the panes are made of thick stained plastic right now. Some glow model setup should fix that right up.
     
  18. Keiji

    Keiji

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    Hmm, I'm not sure a glow would look good in that regard, though, I'll give it a go.
    - And yeah, I totally agree about carpets, trust me, I did some research and didn't
    find a single good one, sadly.

    I'll look into filling those gaps, too.

    Oh, fuck me, you're right.
     
  19. Heinvers

    Heinvers

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  20. Keiji

    Keiji

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    Update, yo.

    Added the carpet Heinver suggested, you may dislike it as much as you want; it stays.
    Also, you don't get fillings in the bricks, cause it looked like shit when I tried it out, and I
    fixed the window on the left side.