- Joined
- Nov 4, 2006
- Messages
- 153
Hey! Over a year ago, I started from scratch a map based on the classic Hold the Line and I stopped working on it. Well it happened to start back up intending to make it better.
What is Hold the Line:
Hold the Line is a team survival game where you summon/train units of waves to attack the enemy -- first team to lose their main building loses.
What is done so far:
Basic stuff like few heroes, few summonable units, few mega units, some items, neutrals, terrain complete, Bounty System beta.
Meet the Team:
Beast(TrOg) - that's it
also requesting alpha testers in 1 or more months
Let me Know:
Let me know how this sounds or looks! Post a comment, share ideas at http://www.hiveworkshop.com/forums/showthread.php?t=84367&highlight=hold+the+line+2, or give me feedback at [email protected] - please no useless emails
[update to v0.2S]
-new hero 1/4 of the way done
-some trainable units added
-changed some spells
-added neutral unit positions
-added bounty system
-balances and other minor things added/changed/fixed
[Update v.3A]
Contains many fixes, but I removed the download (as I stated a week ago). Instead, I put up some screenshots until I finish enough of the map for a playable, enjoyable, bug-free, etc. version.
[Update v.4M]
Many fixes and changes; removed almost all pre-Hold the Line 2 objects
-Fully edited neutrals (except bounty, stats, and spells)
-made both teams receive identical spawns
-added new "conditions" system - inspired by Rising_Dusk's (hope that's right) Desert of Exile which is a great game once you get used to it
-added 1 new hero (based on Master334's White Mage suggestion)
-added greenish-ey fog
Map is protected
What is Hold the Line:
Hold the Line is a team survival game where you summon/train units of waves to attack the enemy -- first team to lose their main building loses.
I am completely revamping my HtL and plan to make it more team based by making many things affect not only you but the team also.
[ Stronger units ] There will be the usual trained units as in the original Hold the Line, but also "mega" units which will affect your entire team by reducing food limit they and you have(hard to explain if you don't test the game). Megas will, maybe, also have 1 or more custom abilities later on.
[ Neutrals ] Killing neutral creeps in addition to giving gold, will transfer into your wave.
[ Heroes ] Abilities for heroes are customized with a new tooltip style I'm trying. Each hero will also be specialized in a specific field, from healer, damager, tank and so on. Also their ultimates (the final spell) will be very very strong, almost rigged but no allies may use theirs while yours is still occcuring, making the decision to when, who, and how very crucial).
[ Items ] Trying to make these somehow be important to team survival; so far I'm thinking most will not be stackable individually (such as attack speed, armor, damage).
[ Systems ] Bounty system; gain gold based on damage done within spawn times
Exp system; unknown yet (may keep normal)
Condition system; certain buffs such as, "Burn" which damages over time, "Freeze" which disables movement, "Bleed" which damages over time, and more. These buffs will be stackable, and the durations depend on: if the unit already is affected, item improvement stats, some spell buffs, etc.
[ AI ] Maybe...I never made AI for maps but I might for this. Hopefully it'll help with fun-ability!
[ Stronger units ] There will be the usual trained units as in the original Hold the Line, but also "mega" units which will affect your entire team by reducing food limit they and you have(hard to explain if you don't test the game). Megas will, maybe, also have 1 or more custom abilities later on.
[ Neutrals ] Killing neutral creeps in addition to giving gold, will transfer into your wave.
[ Heroes ] Abilities for heroes are customized with a new tooltip style I'm trying. Each hero will also be specialized in a specific field, from healer, damager, tank and so on. Also their ultimates (the final spell) will be very very strong, almost rigged but no allies may use theirs while yours is still occcuring, making the decision to when, who, and how very crucial).
[ Items ] Trying to make these somehow be important to team survival; so far I'm thinking most will not be stackable individually (such as attack speed, armor, damage).
[ Systems ] Bounty system; gain gold based on damage done within spawn times
Exp system; unknown yet (may keep normal)
Condition system; certain buffs such as, "Burn" which damages over time, "Freeze" which disables movement, "Bleed" which damages over time, and more. These buffs will be stackable, and the durations depend on: if the unit already is affected, item improvement stats, some spell buffs, etc.
[ AI ] Maybe...I never made AI for maps but I might for this. Hopefully it'll help with fun-ability!
What is done so far:
Basic stuff like few heroes, few summonable units, few mega units, some items, neutrals, terrain complete, Bounty System beta.
Meet the Team:
Beast(TrOg) - that's it
also requesting alpha testers in 1 or more months
Let me Know:
Let me know how this sounds or looks! Post a comment, share ideas at http://www.hiveworkshop.com/forums/showthread.php?t=84367&highlight=hold+the+line+2, or give me feedback at [email protected] - please no useless emails
[update to v0.2S]
-new hero 1/4 of the way done
-some trainable units added
-changed some spells
-added neutral unit positions
-added bounty system
-balances and other minor things added/changed/fixed
[Update v.3A]
Contains many fixes, but I removed the download (as I stated a week ago). Instead, I put up some screenshots until I finish enough of the map for a playable, enjoyable, bug-free, etc. version.
[Update v.4M]
Many fixes and changes; removed almost all pre-Hold the Line 2 objects
-Fully edited neutrals (except bounty, stats, and spells)
-made both teams receive identical spawns
-added new "conditions" system - inspired by Rising_Dusk's (hope that's right) Desert of Exile which is a great game once you get used to it
-added 1 new hero (based on Master334's White Mage suggestion)
-added greenish-ey fog
Map is protected
Attachments
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Htl2 Blessing.jpg125.5 KB · Views: 180
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Htl2 Frost Nova.jpg246.2 KB · Views: 163
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Htl2 Hydrate Siphon.jpg253.4 KB · Views: 165
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Htl2 Terrain 1.jpg195.3 KB · Views: 181
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Htl2 Terrain 2.jpg235 KB · Views: 173
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Htl2 Terrain 3.jpg226.3 KB · Views: 155
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Htl2 Terrain 4.jpg235.7 KB · Views: 167
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(Hold The Line 2 v.0.42M opt).w3x268.5 KB · Views: 114
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