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Hive's Simple Edit Resources Thread

Hello! Can Someone make a SD Version of Silvermoon Tree? I really need Silvermoon Tree so badly.
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Can someone make murloc simple edits? Any of the following would be great.
Units could be a mage, holding a spear, or that murloc weapon (but make it disappear when the murloc attacks so it looks like ranged attack)

a murloc riding a couatl.
a murloc riding a makrura or snapdragon.
a flying murloc using the murgul swim animations to fly. something like this, but using the war3 models
Im not really picky whether which unit is it riding on.
Thanks
 

Anyone want to help with getting an icon for the Highborne variant?
 
Was wondering/hoping if anyone could do dragonspawn with different weapons, one with a staff and a axe or a mace instead of the sword they have.
Like how reforged has them with different weapons.

Want to use bunch of dragonspawn for a campaign map im (very slowly) working on, as would be nice/handy to be able to distinguish the caster ones vs melee ones.

(screenshots are just a example to get idea accros, doesnt have to be same weapon style or anything)
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Is it possible for someone to extract the Skull of Gul'dan from @Tauer 's Khadgar model and make an item out of it? In two variations first is the one we see here and second one with no energy (consumed, just the skull)
💀
 

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I made some dragonspawn edits a long time ago, they're pretty clippy and don't have portraits, so not sur if they'll be of some help tbh

1748457119194.png1748457213832.png1748457318316.png

Was wondering/hoping if anyone could do dragonspawn with different weapons, one with a staff and a axe or a mace instead of the sword they have.
Like how reforged has them with different weapons.

Want to use bunch of dragonspawn for a campaign map im (very slowly) working on, as would be nice/handy to be able to distinguish the caster ones vs melee ones.

(screenshots are just a example to get idea accros, doesnt have to be same weapon style or anything)
View attachment 533712View attachment 533713
 

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Now change the color of the dragonspawns (you know, the other dragonflights) and we'll have diversity.

Edit: Well, I was referring to the fact that the models posted in this thread by Stein123, Chaoisum and Lefroit could have the skins of the other Dragonflight models.
 
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Now change the color of the dragonspawns (you know, the other dragonflights) and we'll have diversity.
Updated attached zip file to include Warrior model for all the dragonflights. I might update it again later when/if I decide to replace overlord's weapon.
 
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Updated attached zip file to include Warrior model for all the dragonflights.
Ohhh, nice.
 
Updated attached zip file to include Warrior model for all the dragonflights. I might update it again later when/if I decide to replace overlord's weapon.
Updated again, meet Dragonspawn (Optimized) Ujimasa Hojo style. Regular DS and Guard now have portrait animations, therefore they no longer need separate portrait model. They also have updated hands and faces.
 
@Lefroit Both decay flesh and decay bone sequences need to be set to non-looping, right now it tries to loop back to the beginning frame, hence the flicker
Thanks for the tip! Pack updated. Overlord now has portrait and slam animations, Guard & normal DS have spell animations.

BronzeGuard.gif
 
so many useful models this is literally my jam lol keeps the same style as the classic game but looks rad , however i think im not finding some models in the listed pages? are you guys still working on getting the pages listed? like page 1-5 ? it would make thing easier.

btw has anyone ever got the bright idea of arming grunts with clubs and such blunt weapons?

anyone armed footmen with militia axes? anyone armed civilians with weapons?

ANYONE had citizen models with armor on them? like a footman or militia helm ?

my favorite thread is this one :grin:
 
Hello,

Could someone please port the Upgrade Animations (Birth Upgrade First & Second) from the "Nerubian Ziggurat" into the "Altar Ziggurat" so that it can work properly? (or from the Default Ziggurat if that's easier)
 

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demon hunter missile chaos orbs that I experimented with, needs some more work to really be presentable (probably change the trail color to something else?) but I don't feel like doing that work so I'm just chucking them here. have fun if you find some use for them.

chaosorbs.png
 

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Making a few little requests for stuff I think might be useful to have!

First would be a portrait for this model here:

Mo'arg Brute



Second is something that has been bothering me for some time but I lack the knowledge of model editing to fix it:

Ujimasa Hojo's model updates are somewhat of a standard nowadays, especially when it comes to the numerous building fixes. With that said, there do seem to be a few errors with a couple of his updated undead buildings that sadly makes them somewhat unusable.

The sacrificial pit uses an incorrect birth animation, taken from one of his custom variants instead of the standard swirly green undead portal birth.

The ziggurat completely lacks the swirly green undead portal in its entirety in its birth animation.

If anybody could fix these I would be incredibly grateful!
 

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Greetings, everyone!

Could someone please make a woody/rooty verion of the Impale Miss (the one that bursts three spiky prongs from the ground) model? Preferably, replacing the purpleish blood particles into ground/dirt ones?
 
Greetings, everyone!

Could someone please make a woody/rooty verion of the Impale Miss (the one that bursts three spiky prongs from the ground) model? Preferably, replacing the purpleish blood particles into ground/dirt ones?
I see you've already had this request fulfilled, but just FYI: I believe there's already an SFX in the game that is nearly identical to what you were requesting. Check "Abilities\Weapons\TreantMissile\TreantMissile.mdl"
 
I see you've already had this request fulfilled, but just FYI: I believe there's already an SFX in the game that is nearly identical to what you were requesting. Check "Abilities\Weapons\TreantMissile\TreantMissile.mdl"
There is indeed, and I was using it temporarily, but as I was/am using it in a Flame Strike ability, a model with only the birth animation fit better.
 
Could someone please make me Dark Troll and Ice Troll variants of the ForestTroll_Berserker1 ?
I believe it should be a simple texture path change, but for some reason Retera doesn't want to load this model on my PC...
OK, This is the variant model you requested.
 

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Just the Ogre Alchemist without the goblin and throne behind them. Originally edited by Inico (Speaking of which, what happened to their resources?) and used Ogre/Tsukarr's animations set.

I restored the original Alchemist's animations back (Since I felt Ogre's animation is unfitting for the model) and combined both ingame and portrait models into one.
 

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Just great, thank you so much!!! Well, yes, though it's not my model. I can't remember where I got it from; just recently (re)found it in my drive.
Oh. Okay. Stll thanks! Also I did some meagre changers in model out of boredom. Made the scimitar bigger, change attack animations a little bit etc. Don't know how useful it can be, but if some one want that here you go.
 

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