High Elf Skeleton

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Im started to work on a diablo 2 map, and i had find a perfect skins to a necromancer. The skins use the High Elf Worker models, and i wont to give him another animation, and i had used oinker's tool for that! BUT then i import the models to my map, you can see the skeleton. Can i remove it?
 
-=Emergenzy=- said:
Im started to work on a diablo 2 map, and i had find a perfect skins to a necromancer. The skins use the High Elf Worker models, and i wont to give him another animation, and i had used oinker's tool for that! BUT then i import the models to my map, you can see the skeleton. Can i remove it?

is has something to do with geoset anims, open your mdl, and know which geoset # your corpse is, search 'geoset anims' and then you should find dumthin like this

goset anim
alpha 12
1222:0
4333:0
7764:0
10000:1
geoset : corpse #

(i just made that up) now the 1222, 4333, etc. are the start of animations, the 1's and 0's tell wether it is visble

0=invisible
1=visible

okay this is telling the corpse that it is to be visible during those frames, in the previous animations that would be decay bone, but here it may be say stand so now scroll up until you see the animations

and smthin under the animation name like this

Interval (5,9999)

thats when the animations starts now lets say this is stand so change this

goset anim
alpha 12
1222:0
4333:0
7764:0
10000:1
geoset : corpse #

to this

goset anim
alpha 12
5:0
4333:0
7764:0
10000:1
geoset : corpse #

now do that for each animation addding others if you don't have enough, put a zero next to the animation, if you want the corpse to be invisble during that anim or 1 to be visible!

if you need more info go to wc3 campaigns and got to mdl corner forum
 
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