- Joined
- May 25, 2016
- Messages
- 106
Just an opinion, but I think their heads should be a bit smaller.
(18 ratings)
Base Model Credits
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Unit Type
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Melee Unit
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Special Thanks
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Stefan.K for fixing the attack animations. ![]() |
Author's Notes
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Visit Johnwar's Models Discussion for updates and links for my models. ![]() |
Just an opinion, but I think their heads should be a bit smaller.
Adjusting the head at the moment.Head is a bit big for the body
True. It's about how they hold their swords. It is straight 90 degrees to the arm all the time which makes it look like the swords have no weight.Their attacks can be more sharp and swift, it feels like the sword doesn't have the same momentum that a Footman model does.
Their attacks can be more sharp and swift, it feels like the sword doesn't have the same momentum that a Footman model does.
It's actually because of the bones in the hand that's the same problem with my troll watcher unit I don't know how to fix it.True. It's about how they hold their swords. It is straight 90 degrees to the arm all the time which makes it look like the swords have no weight.
Whose skeleton are you using? I compared your model with the regular footman and their skeletons seem slightly different.It's actually because of the bones in the hand that's the same problem with my troll watcher unit I don't know how to fix it.![]()
I am using the worker's skeleton.Whose skeleton are you using? I compared your model with the regular footman and their skeletons seem slightly different.
On the regular footmen-based models it is solved by wrist movement which is missing in your model. my orc-like sketches for clarity)
View attachment 386940View attachment 386941
Hm, original workers also have wrist movement. Also attack animations look more like footman's.I am using the worker's skeleton.
Nice, thank you!I am actually transferring the model to the footman's skeleton at the moment.![]()
The bone is missing. The bone on which the actual sword is attached to and animated.Nice, thank you!
It seems that one of the attack animations just were not transferred correctly from footman's skeleton to the current one. I checked it in Mdlvis and all the vertexes are attached to the bones as they should be. The bone itself just lacks the proper animating.
You can just open the model in Mdlvis and animate the sword, it will take you two minutes to do that.I am actually transferring the model to the footman's skeleton at the moment.![]()
I don't really know how to animate, maybe you can help?The bone is missing. The bone on which the actual sword is attached to and animated.
You can just open the model in Mdlvis and animate the sword, it will take you two minutes to do that.
I just attached the edited one in my comment below.I don't really know how to animate, maybe you can help?![]()
Thanks very much.I just attached the edited one in my comment below.
No problem, here's the high elf version.Thanks very much.![]()
I'll just make the head smaller and then update the bundle, thanks again.No problem, here's the high elf version.
I think you forgot the attack defend but I tried it myself and I think it worked.No problem, here's the high elf version.
Thanks, just thought the high elves were interesting to make so I gave it a shot.Doing the High Elves now?
Man, you're doing everything I want to see done, all that juicy campaign content <3
The helmet is for the high elf and blood elf lieutenant which I will also make soon.Helmet pls
I think you forgot the attack defend but I tried it myself and I think it worked.
Thanks, just thought the high elves were interesting to make so I gave it a shot.![]()
I am just using the reforged model as a reference and sometimes I make a more close Re-Classic model to the Reforged reference and sometimes not.Whilst both models are incredibly impressive, I personally think there are too many "parts" to this model and instead re-creating the parts of the Reforged models should be done via much simpler shapes and the use of re-texturing imo. For example, I'm not sure how close the shoulder pads look compared to their HD equivalent. That's just my two cents but overall love the models![]()
I'm not sure how close the shoulder pads look compared to their HD equivalent
Honestly if i wanted to leave a comment i really hate Reforged's Footman, i kinda wish johnwar follows the original SD footman design.cool, maybe re-classic of footman and captain too
Build the Swordsman a unique helmet--something that looks like a Dragonhawk, i.e..
The helmet is for the high elf and blood elf lieutenant which I will also make soon.![]()
Fixed!The Event Objects, such as footsteps, death sound, and blood splat may have the wrong sequence numbers. Please fix this, thanks!
Thanks but the priest face texture is the only texture that I think looks like a high elf or blood elf and I don't want to lose that eye glow in the texture. Stefan.K is the one to credit for the attack animations.love it john... but i would like to see the difference skin wrap with his face cause now it just look like a priest wearing an armor to me... btw love wht u have done with the animation 5/5
can try mediv head with arthas texture either use the BE_skin to warp it... sure it look more manly ingame...Thanks but the priest face texture is the only texture that I think looks like a high elf or blood elf and I don't want to lose that eye glow in the texture. Stefan.K is the one to credit for the attack animations.![]()
Even if I want to do that I still don't have the time, so you can do it if you want after all everyone is free to edit my models.can try mediv head with arthas texture either use the BE_skin to warp it... sure it look more manly ingame...
- UI/Glues/SinglePlayer/Alliance_Exp/BE_Skin.blp
Kael's texture looks great on Priest's face, by the waycan try mediv head with arthas texture either use the BE_skin to warp it... sure it look more manly ingame...
- UI/Glues/SinglePlayer/Alliance_Exp/BE_Skin.blp
spellbreaker's tooKael's texture looks great on Priest's face, by the way![]()
Kael's texture looks great on Priest's face, by the way![]()
Kael's texture doesn't work as the face texture doesn't have hair, on the other hand, the spellbreaker has a hair on the face texture so it's works I actually have a time now so might as well add a variation to this using the spell breaker's texture.spellbreaker's too
I'm working on a new model so I can't make it now.Could you make the Blood Elf Lieutenant now?
And the High Elf version too....
And the helmet from Reforged looks slightly different too, or could do the Spell Breaker helm to save time.