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You could add locust ability. But it makes it invulnerable, and turns collision off.
If you don't want this side effect you can try an other method:
Unit_1 = DummyUnit
Unit_2 = YourUnit
Add locust to Unit_1.
Add a chaos ability (from orc race) to Unit_1.
Change the wanted unit type for the chaos ability to Unit_2.
Remove the requirement for the chaos ability. (if needed)
Set "Selection Scale" for Unit_2 to "-1". (with using shift + enter)
Done.
So now Unit_1 should instantly transform into Unit_2 in game + be unselectable and having no health bar. It's still targetable.
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