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title.
That ability doesn't have lightning effects though. Creating it via triggers might work, but the lightning won't follow the caster unless it runs on 0.01 second timers.Mind Rot can also only target units that have mana, so you could try using it instead of Mana Burn.
// ManaBurn text tag data
ManaBurnTextColor=255,82,82,255
ManaBurnTextVelocity=0,0.04,100
ManaBurnTextLifetime=5
ManaBurnTextFadeStart=2
You can create a dummy unit at the position of the caster and order it to cast a custom Chain Lightning that has the lightning effect of Mana Burn.That ability doesn't have lightning effects though.
Is that really necessary? The caster is not moving while casting the ability and the lightning effect only lasts for a split second.Creating it via triggers might work, but the lightning won't follow the caster unless it runs on 0.01 second timers.
Can't we just use MiscData exported from the current version?MiscData from the tutorials (in the Tutorials section - which was exported from an older version of Warcraft 3) it will mess up the units buffs in-game (buffs become invisible) and many other things that depends on MiscData.
That ability doesn't have lightning effects though. Creating it via triggers might work, but the lightning won't follow the caster unless it runs on 0.01 second timers.
This honestly sounds like the best suggestion so far.Why not create an ability based on Chain Lightning or Finger of Death that does 0 damage? Then you can deal damage and drain mana through triggers. Unless you need it to work with amulet of spell shield?