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That ability doesn't have lightning effects though. Creating it via triggers might work, but the lightning won't follow the caster unless it runs on 0.01 second timers.
It's hardcoded indeed, you can try hiding it by editing the MiscData.txt file within the war3mpq folder but you cannot simply import it to your map and change it's path to UI/MiscData.txt because it will not work that way. You will need to have Local Files Enabled and create a new folder inside your warcraft 3 directory named UI and copy that file there. However, this will only work for you not for the others.
Code:
// ManaBurn text tag data
ManaBurnTextColor=255,82,82,255
ManaBurnTextVelocity=0,0.04,100
ManaBurnTextLifetime=5
ManaBurnTextFadeStart=2
Another thing about modifying MiscData is that it usually becomes incompatible with future versions of the game when you try to export it with the current version.
In terraining we use modified MiscData to create abnormal heights in the WE, if you try to get a custom MiscData from the tutorials (in the Tutorials section - which was exported from an older version of Warcraft 3) it will mess up the units buffs in-game (buffs become invisible) and many other things that depends on MiscData.
Soo yeah basically it's the same thing when modifying a line of Mana Burn in MiscData, modifying it is not a good option.
MiscData from the tutorials (in the Tutorials section - which was exported from an older version of Warcraft 3) it will mess up the units buffs in-game (buffs become invisible) and many other things that depends on MiscData.
That ability doesn't have lightning effects though. Creating it via triggers might work, but the lightning won't follow the caster unless it runs on 0.01 second timers.
Why not create an ability based on Chain Lightning or Finger of Death that does 0 damage? Then you can deal damage and drain mana through triggers. Unless you need it to work with amulet of spell shield?
Why not create an ability based on Chain Lightning or Finger of Death that does 0 damage? Then you can deal damage and drain mana through triggers. Unless you need it to work with amulet of spell shield?
This honestly sounds like the best suggestion so far.
It's really easy to trigger this effect. All you need is 4 actions (pseudocoding it due to lack of WE on hand):
TempVariable = Current mana of target unit
If TempVariable > ManaBurnMaximum then Tempvariable = ManaBurnMaximum
Deal TempVariable damage to target unit from casting unit
Set current mana of target unit to (current mana of target unit - TempVariabe)
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