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[Trigger] Hide Firepit or Torch

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Jul 1, 2008
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You could try a littel workaround.

You could add a animation, where you actually cant see the doodad. (should be no problem, as you know how to model ^^)
Then you create a new doodad, and give it your fire pit with new anim.

Then you could use the Trigger Action
ANIMATION - PLAY DOODAD ANIMATION IN REGION

You just select PlayableMap and set the animation, wich "hides" the pit.

To show it again, run the same action and type in "Stand"

Its a bit complicated, but it would work.

Greetings
 
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