• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[Trigger] Hide Firepit or Torch

Status
Not open for further replies.
Level 14
Joined
Jul 1, 2008
Messages
1,314
You could try a littel workaround.

You could add a animation, where you actually cant see the doodad. (should be no problem, as you know how to model ^^)
Then you create a new doodad, and give it your fire pit with new anim.

Then you could use the Trigger Action
ANIMATION - PLAY DOODAD ANIMATION IN REGION

You just select PlayableMap and set the animation, wich "hides" the pit.

To show it again, run the same action and type in "Stand"

Its a bit complicated, but it would work.

Greetings
 
Status
Not open for further replies.
Top