- Joined
- Jun 27, 2014
- Messages
- 227
I was wondering if it's possible to make a trigger where when an ability is cast, for example "Flame Strike" that it hides a doodad type from the game in this way :
Event - Ability is being cast
If Condition - ability being cast equal to flame strike
Then - Hide doodad(s) / Destructible(s) of type Environment in AoE of ability center
Else - Do nothing
I don't know how to make it correctly or if it's possible via GUI.... I'm sort of planning to use this for a "plow" mechanic. I already have the change terrain mechanic laid out - now if this is made it would pretty much help me not have weeds where the wheat is.
Event - Ability is being cast
If Condition - ability being cast equal to flame strike
Then - Hide doodad(s) / Destructible(s) of type Environment in AoE of ability center
Else - Do nothing
I don't know how to make it correctly or if it's possible via GUI.... I'm sort of planning to use this for a "plow" mechanic. I already have the change terrain mechanic laid out - now if this is made it would pretty much help me not have weeds where the wheat is.